This paper describes a study of measuring the user experience of children in their interaction with digital books. An eye tracking experiment was conducted with eight children to examine their eye movements as they interacted with digital books in two different web sites. Measuring the child's user experience involved emotional ranking surveys, performance metrics, and retrospective probing by replaying videos of gaze of the child to explore the observed navigation behavior. Findings suggest effective methods for eliciting the user experience of children in the context of online digital books. Results also suggest different experiences exhibited by children in reading Arabic books in their native language based on the hosting sites' design ...
This paper describes a study of usability testing with children in which stimulated retrospective pr...
Browsing online bookstores and library catalogues with the purpose of finding and selecting books fo...
[[abstract]]This study employed an eye tracking technology to explore university students’ visual at...
This paper describes a study of measuring the user experience of children in their interaction with ...
In the field of digital libraries, research on user experience is sparse, especially in terms of emo...
Eye trackers allow for the collection of eye gaze data. These data can include eye gaze points which...
This paper described 1. the investigation undertaken to trace the strategies used by children in sel...
This study used eye tracking glasses to understand how children explore low-fidelity paper prototype...
Pedagogical practices in formal educational settings, together with the nature of communication tech...
Differences between digital devices on children’s engagement with e-books are examined. ...
This paper described 1. the investigation undertaken to trace the strategies used by children in sel...
This research was aimed at the optimisation of the usability of content-rich computer and mobile bas...
This master thesis presents the research on digital literature dissemination for library users of pu...
This research reports a two-phase descriptive study of young children’s engagement with ebooks condu...
This article examines children???s responses to self-selected books in a digital library and begins...
This paper describes a study of usability testing with children in which stimulated retrospective pr...
Browsing online bookstores and library catalogues with the purpose of finding and selecting books fo...
[[abstract]]This study employed an eye tracking technology to explore university students’ visual at...
This paper describes a study of measuring the user experience of children in their interaction with ...
In the field of digital libraries, research on user experience is sparse, especially in terms of emo...
Eye trackers allow for the collection of eye gaze data. These data can include eye gaze points which...
This paper described 1. the investigation undertaken to trace the strategies used by children in sel...
This study used eye tracking glasses to understand how children explore low-fidelity paper prototype...
Pedagogical practices in formal educational settings, together with the nature of communication tech...
Differences between digital devices on children’s engagement with e-books are examined. ...
This paper described 1. the investigation undertaken to trace the strategies used by children in sel...
This research was aimed at the optimisation of the usability of content-rich computer and mobile bas...
This master thesis presents the research on digital literature dissemination for library users of pu...
This research reports a two-phase descriptive study of young children’s engagement with ebooks condu...
This article examines children???s responses to self-selected books in a digital library and begins...
This paper describes a study of usability testing with children in which stimulated retrospective pr...
Browsing online bookstores and library catalogues with the purpose of finding and selecting books fo...
[[abstract]]This study employed an eye tracking technology to explore university students’ visual at...