The potential of video games for learning is now widely accepted among the community of Educational Technology. However, there is a critical lack of guidance for the design of educational games. In order to provide such guidance, there is a need for a solid theoretical basis regarding the nature of learning in games. This paper redefines what a game is, in semiotic terms, enabling four groups of strategies to be formally identified, depending on how the knowledge to be acquired is inserted into the game. These four groups are: systemic learning, when knowledge is embedded in the game mechanics; winner strategies, when the game provides an environment in which knowledge is required to reach the game's goal; loose coupling, when knowledge is ...
To accomplish this fit, game designers could not conceal the learning within a game, but explicitly ...
In prior work, we proposed the model of cardboard semiotics. The model applies the use of semiotics ...
Game-based learning has been a strong emerging trend in the 21st century but several research studie...
This paper seeks to outline a set of fundamental observations about the instructive nature of video ...
This paper addresses the reason behind the relative underdevelopment of the educational computer gam...
This article reviews a range of literature of computer games and learning theories and attempts to e...
Besides the ability of making learning more interesting, educators and researchers have been explori...
Theme: Learning to Play:Playing to Learn: How we learn in and through game play, what we do/don&apos...
In this paper we reflect on the relationship of games, cognitive development and educational process...
In the past two decades, there has been a steadily increasing interest in the use of games for educa...
With the development of media technology and game evolution, games are endowed with multiple purpose...
Research has indicated that computer games can be innovative and powerful tools for education. Indee...
An important step towards gaining an understanding of how a particular medium can be used most effec...
An important step towards gaining an understanding of how a particular medium can be used most effec...
In a social context marked by the crucial relevance of the development of the individual, it is of p...
To accomplish this fit, game designers could not conceal the learning within a game, but explicitly ...
In prior work, we proposed the model of cardboard semiotics. The model applies the use of semiotics ...
Game-based learning has been a strong emerging trend in the 21st century but several research studie...
This paper seeks to outline a set of fundamental observations about the instructive nature of video ...
This paper addresses the reason behind the relative underdevelopment of the educational computer gam...
This article reviews a range of literature of computer games and learning theories and attempts to e...
Besides the ability of making learning more interesting, educators and researchers have been explori...
Theme: Learning to Play:Playing to Learn: How we learn in and through game play, what we do/don&apos...
In this paper we reflect on the relationship of games, cognitive development and educational process...
In the past two decades, there has been a steadily increasing interest in the use of games for educa...
With the development of media technology and game evolution, games are endowed with multiple purpose...
Research has indicated that computer games can be innovative and powerful tools for education. Indee...
An important step towards gaining an understanding of how a particular medium can be used most effec...
An important step towards gaining an understanding of how a particular medium can be used most effec...
In a social context marked by the crucial relevance of the development of the individual, it is of p...
To accomplish this fit, game designers could not conceal the learning within a game, but explicitly ...
In prior work, we proposed the model of cardboard semiotics. The model applies the use of semiotics ...
Game-based learning has been a strong emerging trend in the 21st century but several research studie...