SuperCollider is a software platform that provides a programming language for real-time sound processing, analysis, synthesis, and algorithmic music composition. It is one of the leading software tools in the domain of experimental electronic and electro-acoustic music and along with other available software packages represents an important characteristic of the development of musical art during the last 60 years, namely the tendency of the composers to integrate technology in their art. Using SuperCollider as an example, we will demonstrate various possibilities of such integration
This Thesis describes the design of the proof-of-concept software application, AudioChalk. AudioChal...
This article reflects on Xenakis' contribution to sound synthesis, and explores practical tools for ...
Our team realized that a need existed for a music programming interface in the Minim audio library o...
The Scoring Sound book is a creative audio coding tutorial for the SuperCollider audio synthesis pro...
A step-by-step introduction to the SuperCollider music programming language. Second edition, slightl...
This paper reports on ixiQuarks; an environment of instruments and effects that is built on top of t...
This paper introduces OMClass, a class built for the software SuperCollider in order to create a bri...
Fractus I is a composition for trumpet in C and live electronic sound. The electronics were primaril...
In its almost 50 years of existence the field of computer music has brought us dozens of software sy...
This seminar will cover the basics of realtime sound synthesis and introduce participants to SuperCo...
SuperCollider [McCartney, 1996] is a modular com-puter music system, based on an object-oriented rea...
SoundCipher is a software library written in the Java language that adds important music and sound f...
The SoundCipher software library provides an easy way to create music in the Processing development ...
This article traces the history and evolution of Music Programming, from the early off-line synthesi...
de Campo A, Rohrhuber J, Bovermann T, Frauenberger C. Sonification and Auditory Display in SuperColl...
This Thesis describes the design of the proof-of-concept software application, AudioChalk. AudioChal...
This article reflects on Xenakis' contribution to sound synthesis, and explores practical tools for ...
Our team realized that a need existed for a music programming interface in the Minim audio library o...
The Scoring Sound book is a creative audio coding tutorial for the SuperCollider audio synthesis pro...
A step-by-step introduction to the SuperCollider music programming language. Second edition, slightl...
This paper reports on ixiQuarks; an environment of instruments and effects that is built on top of t...
This paper introduces OMClass, a class built for the software SuperCollider in order to create a bri...
Fractus I is a composition for trumpet in C and live electronic sound. The electronics were primaril...
In its almost 50 years of existence the field of computer music has brought us dozens of software sy...
This seminar will cover the basics of realtime sound synthesis and introduce participants to SuperCo...
SuperCollider [McCartney, 1996] is a modular com-puter music system, based on an object-oriented rea...
SoundCipher is a software library written in the Java language that adds important music and sound f...
The SoundCipher software library provides an easy way to create music in the Processing development ...
This article traces the history and evolution of Music Programming, from the early off-line synthesi...
de Campo A, Rohrhuber J, Bovermann T, Frauenberger C. Sonification and Auditory Display in SuperColl...
This Thesis describes the design of the proof-of-concept software application, AudioChalk. AudioChal...
This article reflects on Xenakis' contribution to sound synthesis, and explores practical tools for ...
Our team realized that a need existed for a music programming interface in the Minim audio library o...