We present an evaluation of CALL-SLT, a web-based CALL application based on the “translation game” idea, that can be used for practicing fluency in a limited domain. The version tested was configured to teach basic restaurant French to students whose native language is Arabic. Students spent about an hour and a half each working with the system, and explored between five and eight lessons. The focus was on investigating how they interacted with the system and what they learned most effectively
In this paper, we show how speech recognition can contribute to the development of a multimedia cour...
none5siIn this paper, we show how speech recognition can contribute to the development of a multimed...
We present a framework, CALL-SLT Lite, which can be used by people with only very basic software ski...
We present an evaluation of CALL-SLT, a web-deployed speech-enabled platform for improving fluency i...
We describe a multilingual Open Source CALL game, CALL-SLT, which reuses speech translation technolo...
We describe a multilingual Open Source CALL game, CALL-SLT, which reuses speech translation technolo...
This paper presents an evaluation of an exercise where CALL-SLT, a web-based spoken translation game...
This paper presents an evaluation of an exercise where CALL-SLT, a web-based spoken translation game...
This paper introduces the use of speech translation technology for a new type of voice-interactive C...
Computer Assisted Language Learning (CALL) is becoming increasingly in today's world, where time is ...
We describe a web-enabled serious game intended to help German-speaking beginner students of English...
We describe CALL-SLT, a speech-enabled Computer-Assisted Language Learning application where the cen...
In this paper, we show how speech recognition can contribute to the development of a multimedia cour...
We summarise a series of experiments we have carried out over the last three years on CALL-SLT, a sp...
In this paper, we show how speech recognition can contribute to the development of a multimedia cour...
In this paper, we show how speech recognition can contribute to the development of a multimedia cour...
none5siIn this paper, we show how speech recognition can contribute to the development of a multimed...
We present a framework, CALL-SLT Lite, which can be used by people with only very basic software ski...
We present an evaluation of CALL-SLT, a web-deployed speech-enabled platform for improving fluency i...
We describe a multilingual Open Source CALL game, CALL-SLT, which reuses speech translation technolo...
We describe a multilingual Open Source CALL game, CALL-SLT, which reuses speech translation technolo...
This paper presents an evaluation of an exercise where CALL-SLT, a web-based spoken translation game...
This paper presents an evaluation of an exercise where CALL-SLT, a web-based spoken translation game...
This paper introduces the use of speech translation technology for a new type of voice-interactive C...
Computer Assisted Language Learning (CALL) is becoming increasingly in today's world, where time is ...
We describe a web-enabled serious game intended to help German-speaking beginner students of English...
We describe CALL-SLT, a speech-enabled Computer-Assisted Language Learning application where the cen...
In this paper, we show how speech recognition can contribute to the development of a multimedia cour...
We summarise a series of experiments we have carried out over the last three years on CALL-SLT, a sp...
In this paper, we show how speech recognition can contribute to the development of a multimedia cour...
In this paper, we show how speech recognition can contribute to the development of a multimedia cour...
none5siIn this paper, we show how speech recognition can contribute to the development of a multimed...
We present a framework, CALL-SLT Lite, which can be used by people with only very basic software ski...