In this article, traditional games are proposed as complementary tools for metacognitive intervention. Games allow addressing various cognitive and metacognitive processes and strategies involved in learning and thinking. They are easily available, stimulating for students who usually exhibit resistance to learning, and represent valuable learning devices for students for whom few cognitive education programs are available (young children and students with intellectual disability). A framework for analyzing games with regard to the (meta)cognitive processes involved is presented and criteria for mediation are formulated. Two adolescents with intellectual disability participated in an intervention based on this model. The students progressed...
The relationship between digital games and the mobilization of cognitive and metacognitive learning ...
\u3cp\u3eA key concept within 21st-century skills is knowing how to acquire new knowledge and skills...
The design, implementation, and outcome of game-based learning for learners with disabilities have n...
Game-based learning (GBL) is an interactive form of training in which instructional elements are com...
Game-based learning can motivate learners and help them to acquire new knowledge in an active way. H...
Game-based learning can motivate learners and help them to acquire new knowledge in an active way. H...
The aim of this meta-analysis is to investigate the effectiveness of serious games on social and cog...
Students need to be equipped with high order thinking skill in order to prepare them with future wor...
Early detection and repeated learning training of children with intellectual disabilities are import...
Background: 'Teaching games for understanding' (TGfU) is a tactical-game approach to teaching, in wh...
International audienceOur work addresses the development of a Serious Game for the diagnostic and le...
The relationship between digital games and the mobilization of cognitive and metacognitive learning ...
This paper discusses the development of cognitive training games based on meta-cognitive technique a...
Abstract — This paper, based on a long term experience conducted in primary schools, investigates th...
BACKGROUND: There is strong evidence that cognitive skills and executive functions are skills that c...
The relationship between digital games and the mobilization of cognitive and metacognitive learning ...
\u3cp\u3eA key concept within 21st-century skills is knowing how to acquire new knowledge and skills...
The design, implementation, and outcome of game-based learning for learners with disabilities have n...
Game-based learning (GBL) is an interactive form of training in which instructional elements are com...
Game-based learning can motivate learners and help them to acquire new knowledge in an active way. H...
Game-based learning can motivate learners and help them to acquire new knowledge in an active way. H...
The aim of this meta-analysis is to investigate the effectiveness of serious games on social and cog...
Students need to be equipped with high order thinking skill in order to prepare them with future wor...
Early detection and repeated learning training of children with intellectual disabilities are import...
Background: 'Teaching games for understanding' (TGfU) is a tactical-game approach to teaching, in wh...
International audienceOur work addresses the development of a Serious Game for the diagnostic and le...
The relationship between digital games and the mobilization of cognitive and metacognitive learning ...
This paper discusses the development of cognitive training games based on meta-cognitive technique a...
Abstract — This paper, based on a long term experience conducted in primary schools, investigates th...
BACKGROUND: There is strong evidence that cognitive skills and executive functions are skills that c...
The relationship between digital games and the mobilization of cognitive and metacognitive learning ...
\u3cp\u3eA key concept within 21st-century skills is knowing how to acquire new knowledge and skills...
The design, implementation, and outcome of game-based learning for learners with disabilities have n...