International audienceHow do people appropriate their virtual hand representation when interacting in virtual environments? In order to answer this question , we conducted an experiment studying the sense of embodiment when interacting with three different virtual hand representations , each one providing a different degree of visual realism but keeping the same control mechanism. The main experimental task was a Pick-and-Place task in which participants had to grasp a virtual cube and place it to an indicated position while avoiding an obstacle (brick, barbed wire or fire). An additional task was considered in which participants had to perform a potentially dangerous operation towards their virtual hand: place their virtual hand close to a...
Performing motor tasks in virtual environments is best achieved with motion capture and animation of...
The concept of self-representation is commonly decomposed into three component constructs (sense of ...
The classic rubber hand illusion (RHI) experiment studies the sense of embodiment over a fake limb. ...
International audienceHow do people appropriate their virtual hand representation when interacting i...
How would you react if you looked down on your hands and they had been replaced with someone else’s ...
Previous research results have emphasized the influence of avatar representations on user perception...
In Virtual Reality (VR), natural 3D interactions are performed with hand representations - the visua...
International audienceIn Virtual Reality (VR), the Sense of Embodiment (SoE) corresponds to the feel...
Abstract The rubber hand illusion (RHI) demonstrates that under some circumstances a fake hand can b...
International audienceWith the increasing demand in virtual reality applications and games, the need...
Guided by previous research on the role of embodiment in virtual environments, this study aimed to i...
Virtual grasping is one of the most common and important interactions performed in a Virtual Environ...
International audienceImmersive VR technologies offer versatile training tools by recreating real-wo...
Performing motor tasks in virtual environments is best achieved with motion capture and animation of...
The concept of self-representation is commonly decomposed into three component constructs (sense of ...
The classic rubber hand illusion (RHI) experiment studies the sense of embodiment over a fake limb. ...
International audienceHow do people appropriate their virtual hand representation when interacting i...
How would you react if you looked down on your hands and they had been replaced with someone else’s ...
Previous research results have emphasized the influence of avatar representations on user perception...
In Virtual Reality (VR), natural 3D interactions are performed with hand representations - the visua...
International audienceIn Virtual Reality (VR), the Sense of Embodiment (SoE) corresponds to the feel...
Abstract The rubber hand illusion (RHI) demonstrates that under some circumstances a fake hand can b...
International audienceWith the increasing demand in virtual reality applications and games, the need...
Guided by previous research on the role of embodiment in virtual environments, this study aimed to i...
Virtual grasping is one of the most common and important interactions performed in a Virtual Environ...
International audienceImmersive VR technologies offer versatile training tools by recreating real-wo...
Performing motor tasks in virtual environments is best achieved with motion capture and animation of...
The concept of self-representation is commonly decomposed into three component constructs (sense of ...
The classic rubber hand illusion (RHI) experiment studies the sense of embodiment over a fake limb. ...