Muchos investigadores atribuyen a los videojuegos un gran potencial para su uso en los procesos de enseñanza-aprendizaje. En este artículo vamos a conocer las concepciones, ideas y conocimientos de estos futuros/as docentes del área de Ciencias Sociales en relación a los videojuegos cuando realizaban el Máster en Profesorado de Educación Secundaria y Bachillerato, Formación Profesional y Enseñanza de Idiomas en la Universidad de Huelva. Nos centramos en las cuestiones relacionadas con la enseñanza y aprendizaje de las Ciencias Sociales y los videojuegos: contenidos, potencialidad de estos, desarrollo de habilidades y capacidades, características que deberían tener para su uso, etc.Many researchers attribute videogames great potential for us...
The technological advances and the massive propagation of video games have caused great interest ins...
La integración de las tecnologías digitales en los espacios educativos depende, en buena medida, de ...
In this paper we reflect on the relationship of games, cognitive development and educational process...
18 páginasThis paper studies the potential of video games in social sciences teaching. I...
El videojuego ha sido una herramienta tradicionalmente rechazada desde el ámbito educativo. En este ...
In this new era of the 21st century when societies are constantly changing, education is the corners...
Actualmente, el contexto educativo desarrolla herramientas y métodos disruptivos mediante un enfoque...
Currently, videogames are more than a form of entertainment, leisure or simply to occupy spare time,...
Introduction of video games to education has brought a series of possibilities, but also problems an...
Video games in a learning environ-ment and their application to the educational world has become a c...
Education mediated by video games is a way of working that is increasingly more evident. Along this ...
Somos conscientes de la dimensión temporal que existe desde el inicio de los estudios de los videoju...
Nowadays, videogames represent one of the most direct methods of introducing children to the culture...
Thanks to the so-called "edutainment", the prestige of academic uses for video games has increased. ...
Among the great didactic possibilities that information technology offers, video games are one of t...
The technological advances and the massive propagation of video games have caused great interest ins...
La integración de las tecnologías digitales en los espacios educativos depende, en buena medida, de ...
In this paper we reflect on the relationship of games, cognitive development and educational process...
18 páginasThis paper studies the potential of video games in social sciences teaching. I...
El videojuego ha sido una herramienta tradicionalmente rechazada desde el ámbito educativo. En este ...
In this new era of the 21st century when societies are constantly changing, education is the corners...
Actualmente, el contexto educativo desarrolla herramientas y métodos disruptivos mediante un enfoque...
Currently, videogames are more than a form of entertainment, leisure or simply to occupy spare time,...
Introduction of video games to education has brought a series of possibilities, but also problems an...
Video games in a learning environ-ment and their application to the educational world has become a c...
Education mediated by video games is a way of working that is increasingly more evident. Along this ...
Somos conscientes de la dimensión temporal que existe desde el inicio de los estudios de los videoju...
Nowadays, videogames represent one of the most direct methods of introducing children to the culture...
Thanks to the so-called "edutainment", the prestige of academic uses for video games has increased. ...
Among the great didactic possibilities that information technology offers, video games are one of t...
The technological advances and the massive propagation of video games have caused great interest ins...
La integración de las tecnologías digitales en los espacios educativos depende, en buena medida, de ...
In this paper we reflect on the relationship of games, cognitive development and educational process...