This poster details a study investigating the effect of Head Mounted Display (HMD) weight and locomotion method (Walking-In-Place and treadmill walking) on the perceived naturalness of virtual walking speeds. The results revealed significant main effects of movement type, but no significant effects of HMD weight were identified
Background: In a previous study it was observed that participants increase their walking speed durin...
Virtual reality environments have been used to show the importance of perception of self-motion in c...
International audienceThe recent development of virtual reality (VR) devices such as head mounted di...
Individuals tend to find realistic walking speeds too slow when relying on treadmill walking or Walk...
It has been shown that virtual environment (VE) users make systematic errors of distance compression...
Full-body motion tracking data was collected for six subjects during free walking. Each participant ...
Gait parameters while walking in a head-mounted display virtual environment and the real world Anony...
Copyright © 2014 ACM. Translational gains in head-mounted display (HMD) systems allow a user to walk...
Walking-In-Place (WIP) techniques make it possible to facilitate relatively natural locomotion withi...
There is a discrepancy between the ability to correctly match the gains of visual and motor speed in...
There is a discrepancy between the ability to correctly match the gains of visual and motor speed in...
Differences in gait between overground and treadmill walking are suggested to result from imposed tr...
Walking-In-Place (WIP) techniques make relatively natural walking experiences within immersive virtu...
Studies of locomotion in virtual environments assume that correct geometric principles define the re...
What was once a science fiction fantasy, virtual reality (VR) technology has evolved and come a long...
Background: In a previous study it was observed that participants increase their walking speed durin...
Virtual reality environments have been used to show the importance of perception of self-motion in c...
International audienceThe recent development of virtual reality (VR) devices such as head mounted di...
Individuals tend to find realistic walking speeds too slow when relying on treadmill walking or Walk...
It has been shown that virtual environment (VE) users make systematic errors of distance compression...
Full-body motion tracking data was collected for six subjects during free walking. Each participant ...
Gait parameters while walking in a head-mounted display virtual environment and the real world Anony...
Copyright © 2014 ACM. Translational gains in head-mounted display (HMD) systems allow a user to walk...
Walking-In-Place (WIP) techniques make it possible to facilitate relatively natural locomotion withi...
There is a discrepancy between the ability to correctly match the gains of visual and motor speed in...
There is a discrepancy between the ability to correctly match the gains of visual and motor speed in...
Differences in gait between overground and treadmill walking are suggested to result from imposed tr...
Walking-In-Place (WIP) techniques make relatively natural walking experiences within immersive virtu...
Studies of locomotion in virtual environments assume that correct geometric principles define the re...
What was once a science fiction fantasy, virtual reality (VR) technology has evolved and come a long...
Background: In a previous study it was observed that participants increase their walking speed durin...
Virtual reality environments have been used to show the importance of perception of self-motion in c...
International audienceThe recent development of virtual reality (VR) devices such as head mounted di...