We adapt the technology acceptance model (TAM) to examine the factors influencing mobile gaming adoption among ‘‘global youth.’’ Our model replaces usefulness with convenience, incorporating visual appeal and escapism as antecedents of fun, and perceived novelty and economic value as antecedents of convenience. Questionnaire surveys were conducted in the U.S., Spain, and the Czech Republic, producing 432 usable responses. In the structural model assessment with the pooled sample, convenience exercises greater effects on attitude toward mobile games than fun, suggesting that the most important driver is probably the capability of being used flexibly at any time and in any place, rather than mere enjoyment. Tests of latent means sugge...
[[abstract]]Online gaming keeps growing as a virtual entertainment industry with the improvement in ...
Abstract.The games industry changed in the last decade from a market dominated by consoles and onlin...
The gaming industry has become one of the most promising markets, and playing a game is also has bee...
We adapt the technology acceptance model (TAM) to examine the factors influencing mobile gaming adop...
Mobile games are considered as one of the emerging mobile services in recent years and mobile gaming...
Abstract: The paper presents the design and the results of a project studying the adoption of mobile...
Part 6: Decision Making and Knowledge ManagementInternational audienceMobile games have become very ...
Despite the growing importance of the online mobile gaming industry, little research has been undert...
This study aims to analyze the factors in mobile game adoption that are influenced by game features ...
The games industry has been growing prosperously with the development of information technology. Rec...
Purpose - This paper empirically examines the factors that influence the acceptance and use of mobil...
In recent years, various forms of mobile technology based hedonic services are emerging. As this is ...
The purpose of this research paper is to explore the factors that influence Saudi users to adopt and...
MCom (Marketing Management) at the Vaal Triangle Campus of the North-West University, 2017Mobile gam...
With the rapid development in wireless networks and mobile communication devices nowadays, the curre...
[[abstract]]Online gaming keeps growing as a virtual entertainment industry with the improvement in ...
Abstract.The games industry changed in the last decade from a market dominated by consoles and onlin...
The gaming industry has become one of the most promising markets, and playing a game is also has bee...
We adapt the technology acceptance model (TAM) to examine the factors influencing mobile gaming adop...
Mobile games are considered as one of the emerging mobile services in recent years and mobile gaming...
Abstract: The paper presents the design and the results of a project studying the adoption of mobile...
Part 6: Decision Making and Knowledge ManagementInternational audienceMobile games have become very ...
Despite the growing importance of the online mobile gaming industry, little research has been undert...
This study aims to analyze the factors in mobile game adoption that are influenced by game features ...
The games industry has been growing prosperously with the development of information technology. Rec...
Purpose - This paper empirically examines the factors that influence the acceptance and use of mobil...
In recent years, various forms of mobile technology based hedonic services are emerging. As this is ...
The purpose of this research paper is to explore the factors that influence Saudi users to adopt and...
MCom (Marketing Management) at the Vaal Triangle Campus of the North-West University, 2017Mobile gam...
With the rapid development in wireless networks and mobile communication devices nowadays, the curre...
[[abstract]]Online gaming keeps growing as a virtual entertainment industry with the improvement in ...
Abstract.The games industry changed in the last decade from a market dominated by consoles and onlin...
The gaming industry has become one of the most promising markets, and playing a game is also has bee...