Sonic virtuality is a conceptualization of sound devised with several purposes in mind. First, it provides a holistic definition of sound that takes account of factors beyond the bare physics of sound waves and their propagation. Second, in providing such a definition, it attempts to explain a number of sonic anomalies that existing definitions of sound, of which there are several, do not satisfactorily explain. Third, in its concept of sound as an emergent perception sited within the mind, it provides the conceptual framework to work with sound in the context of new and developing technologies. The essay begins with an enumeration of several existing definitions of sound and problems with them, focussing in particular upon the western worl...
In the present article, I show that sounds are properties that are not physical in a narrow sense. F...
This article considers what happens when sound is understood as affect. It begins by recounting a mi...
Published by Informa UK Limited, trading as Taylor & Francis Group. Cinematic virtual reality (VR) e...
This book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspec...
The purpose of this positioning paper is to propose a new definitional framework of sound, sonoseman...
Sound, more than any other sensory modality, is a stimulus that many of us are willing to experience...
The past decade has seen the proliferation of scholarly work on audio culture by philosophers, socio...
In this paper we report on the results of a three days workshop whose goal was to combine interactiv...
In order to design a computer game soundscape that allows a game player to feel immersed in their v...
Historical, psychoanalytic and cinema criticism have characterised the history of Western modernity ...
This is an introduction to a special edition of JSTA dedicated to the myriad forms of sonic connecti...
This contribution argues for an ecological way of listening. It reflects on the possibilities and pi...
This paper discusses how different ways of defining the ontological status of recorded sound have de...
‘Sonic Methodologies of Sound’ in the Bloomsbury Handbook of Sonic Methodologies, Marcel Cobussen an...
This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-f...
In the present article, I show that sounds are properties that are not physical in a narrow sense. F...
This article considers what happens when sound is understood as affect. It begins by recounting a mi...
Published by Informa UK Limited, trading as Taylor & Francis Group. Cinematic virtual reality (VR) e...
This book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspec...
The purpose of this positioning paper is to propose a new definitional framework of sound, sonoseman...
Sound, more than any other sensory modality, is a stimulus that many of us are willing to experience...
The past decade has seen the proliferation of scholarly work on audio culture by philosophers, socio...
In this paper we report on the results of a three days workshop whose goal was to combine interactiv...
In order to design a computer game soundscape that allows a game player to feel immersed in their v...
Historical, psychoanalytic and cinema criticism have characterised the history of Western modernity ...
This is an introduction to a special edition of JSTA dedicated to the myriad forms of sonic connecti...
This contribution argues for an ecological way of listening. It reflects on the possibilities and pi...
This paper discusses how different ways of defining the ontological status of recorded sound have de...
‘Sonic Methodologies of Sound’ in the Bloomsbury Handbook of Sonic Methodologies, Marcel Cobussen an...
This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-f...
In the present article, I show that sounds are properties that are not physical in a narrow sense. F...
This article considers what happens when sound is understood as affect. It begins by recounting a mi...
Published by Informa UK Limited, trading as Taylor & Francis Group. Cinematic virtual reality (VR) e...