This letter presents the results of analysis of data from a measurement campaign, carried out in Aalborg city, Denmark. The Virtual Signal to Interference plus Noise Ratio (VSINR) algorithm was employed in order to discover the achieved sum rate in cellular network systems. The results focus on the effect different handset (HS) grips have on the data rate achievement.</p
Udgivelsesdato: MAYThis paper considers realistic evaluation of the power mobile handsets are able t...
Mobile applications such as VoIP, (live) gaming, or video streaming have diverse QoS requirements ra...
In a GSM network same frequencies have to be used in several base stations. This implies that in pra...
The investigation on the achieved data rate of the cellular system considering different grips of ha...
The current paper presents statistics on the mean effective gain (MEG) for mobile handsets. The resu...
This research investigated the effect of high-density areas on Global Systems for Mobile Communicati...
The current paper presents statistics on the meaneffective gain (MEG) for mobile handsets. The resul...
Inter-frequency measurements are needed to determine when user equipment should make a handover to t...
The presented work is based on a large dual-band, dual-base outdoor-to-indoor multiple-input multipl...
International audienceIt is common practice to model the base station (BS) locations in a cellular s...
Abstract-In this contribution, an investigation of the radio performance of recent popular phones ha...
3G cellular data networks in Lithuania are growing very rapidly despite appearing new network techno...
In this paper we provide a geometric and mathematical model that can be used to evaluate the user ra...
In this paper we provide a geometric and mathematical model that can be used to evaluate the user ra...
Mobile applications such as VoIP, (live) gaming, or video streaming have diverse QoS requirements ra...
Udgivelsesdato: MAYThis paper considers realistic evaluation of the power mobile handsets are able t...
Mobile applications such as VoIP, (live) gaming, or video streaming have diverse QoS requirements ra...
In a GSM network same frequencies have to be used in several base stations. This implies that in pra...
The investigation on the achieved data rate of the cellular system considering different grips of ha...
The current paper presents statistics on the mean effective gain (MEG) for mobile handsets. The resu...
This research investigated the effect of high-density areas on Global Systems for Mobile Communicati...
The current paper presents statistics on the meaneffective gain (MEG) for mobile handsets. The resul...
Inter-frequency measurements are needed to determine when user equipment should make a handover to t...
The presented work is based on a large dual-band, dual-base outdoor-to-indoor multiple-input multipl...
International audienceIt is common practice to model the base station (BS) locations in a cellular s...
Abstract-In this contribution, an investigation of the radio performance of recent popular phones ha...
3G cellular data networks in Lithuania are growing very rapidly despite appearing new network techno...
In this paper we provide a geometric and mathematical model that can be used to evaluate the user ra...
In this paper we provide a geometric and mathematical model that can be used to evaluate the user ra...
Mobile applications such as VoIP, (live) gaming, or video streaming have diverse QoS requirements ra...
Udgivelsesdato: MAYThis paper considers realistic evaluation of the power mobile handsets are able t...
Mobile applications such as VoIP, (live) gaming, or video streaming have diverse QoS requirements ra...
In a GSM network same frequencies have to be used in several base stations. This implies that in pra...