This paper shares code that enables the making of a Virtual Interactive Space (VIS) where the skin of the invisible active sensor area is dynamically responsive to the velocity of a limb e.g. hand. Used in proprioception training of movement the patch is at the core of the author’s Reafferentation concept, which takes advantage of human natural and unconscious capacity. The mapping of the patch to a sound (e.g. drum, thus realizing an ‘air-drum’) resulted in increased client engagement in physiotherapist-led movement training sessions. The paper also reflects on how a cable-less physical environment augments the research
With the advanced development of multimodal sensing and rendering technologies, Virtual Reality (VR)...
During surgical palpation, fingers move freely over large surfaces as they are exposed to variations...
Virtual Reality technology takes in an increasingly prominent role in modern medical training progra...
What is often missing from many virtual worlds and training simulations is a physical sense of the c...
This thesis research addresses the problem of human representation in virtual environments (VE). Pre...
Virtual Environments allow a human to interact with a (computer) system in such a way that a high le...
The main objective of this project is the design of a system to indicate the exact position of a ...
Abstract. Stroke patients report hand function as the most disabling motor deficit. Current evidence...
We developed a novel interface that gives upper-limb amputees a virtual hand that can manipulate obj...
Technological advances open up creative avenues with which to explore, analyse, and challenge appare...
Rapid advancements are being made in the field of HCI. However, most commercial designs using these...
This research work investigates a control strategy for artificial arms called Extended Physiological...
Session: Developing new tools and technologies - Abstracts to be published in a regular issue of the...
During the last decade, Visuo-Haptic Augmented Reality (VHAR) systems have emerged that enable users...
Article available on Ebook: Annual Review of Cybertherapy and Telemedicine 2011: Section III. Origin...
With the advanced development of multimodal sensing and rendering technologies, Virtual Reality (VR)...
During surgical palpation, fingers move freely over large surfaces as they are exposed to variations...
Virtual Reality technology takes in an increasingly prominent role in modern medical training progra...
What is often missing from many virtual worlds and training simulations is a physical sense of the c...
This thesis research addresses the problem of human representation in virtual environments (VE). Pre...
Virtual Environments allow a human to interact with a (computer) system in such a way that a high le...
The main objective of this project is the design of a system to indicate the exact position of a ...
Abstract. Stroke patients report hand function as the most disabling motor deficit. Current evidence...
We developed a novel interface that gives upper-limb amputees a virtual hand that can manipulate obj...
Technological advances open up creative avenues with which to explore, analyse, and challenge appare...
Rapid advancements are being made in the field of HCI. However, most commercial designs using these...
This research work investigates a control strategy for artificial arms called Extended Physiological...
Session: Developing new tools and technologies - Abstracts to be published in a regular issue of the...
During the last decade, Visuo-Haptic Augmented Reality (VHAR) systems have emerged that enable users...
Article available on Ebook: Annual Review of Cybertherapy and Telemedicine 2011: Section III. Origin...
With the advanced development of multimodal sensing and rendering technologies, Virtual Reality (VR)...
During surgical palpation, fingers move freely over large surfaces as they are exposed to variations...
Virtual Reality technology takes in an increasingly prominent role in modern medical training progra...