Free-to-Play or "freemium" games represent a fundamental shift in the business models of the game industry, facilitated by the increasing use of online distribution platforms and the introduction of increasingly powerful mobile platforms. The ability of a game development company to analyze and derive insights from behavioral telemetry is crucial to the success of these games which rely on in-game purchases and in-game advertising to generate revenue, and for the Company to remain competitive in a global marketplace. The ability tomodel, understand and predict future player behavior has a crucial value, allowing developers to obtain data-driven insights to inform design, development and marketing strategies. One of the key challenges is mod...
In this paper, we present a cohort-based classification approach to the churn prediction...
The value of a game is assessed by measuring the intensity of the level of activity of its players. ...
Game companies avoid sharing their game data with external researchers. Only a few research groups h...
Free-to-Play or 'freemium' games represent a fundamental shift in the business models of the game in...
Abstract—Free-to-Play or “freemium ” games represent a fun-damental shift in the business models of ...
Free-to-play mobile games monetize players through different business models, with higher player eng...
The number of users attracted and engaged in a system dictates the value of the system itself. In ga...
Internet-connected devices, especially mobile devices such as smartphones, have become widely access...
Many game development companies use game data analysis for mining insights about users' behaviour an...
Internet-connected devices, especially mobile devices such as smartphones, have become widely access...
© 2016 IEEE. Destiny is, to date, the most expensive digital game ever released with a total operati...
Abstract Social networks have been shown to enhance player experience in online games and to be impo...
Destiny is, to date, the most expensive digital game ever released with a total operating budget of ...
In freemium games, the revenue from a player comes from the in-app purchases made and the advertisem...
In mobile gaming, the freemium business model of downloading the game for free and paying for volunt...
In this paper, we present a cohort-based classification approach to the churn prediction...
The value of a game is assessed by measuring the intensity of the level of activity of its players. ...
Game companies avoid sharing their game data with external researchers. Only a few research groups h...
Free-to-Play or 'freemium' games represent a fundamental shift in the business models of the game in...
Abstract—Free-to-Play or “freemium ” games represent a fun-damental shift in the business models of ...
Free-to-play mobile games monetize players through different business models, with higher player eng...
The number of users attracted and engaged in a system dictates the value of the system itself. In ga...
Internet-connected devices, especially mobile devices such as smartphones, have become widely access...
Many game development companies use game data analysis for mining insights about users' behaviour an...
Internet-connected devices, especially mobile devices such as smartphones, have become widely access...
© 2016 IEEE. Destiny is, to date, the most expensive digital game ever released with a total operati...
Abstract Social networks have been shown to enhance player experience in online games and to be impo...
Destiny is, to date, the most expensive digital game ever released with a total operating budget of ...
In freemium games, the revenue from a player comes from the in-app purchases made and the advertisem...
In mobile gaming, the freemium business model of downloading the game for free and paying for volunt...
In this paper, we present a cohort-based classification approach to the churn prediction...
The value of a game is assessed by measuring the intensity of the level of activity of its players. ...
Game companies avoid sharing their game data with external researchers. Only a few research groups h...