There is a need for learning approaches that may facilitate inclusion in the classroom for learners that are challenged as for well as learners that are high functioning. Narrative is a way of anchoring and structuring a learning material in a context that is meaningful and provides a scaffolding for all types of learners irrespective of their capabilities or their challenges. Within the framework of a research project in Denmark, learning designs were developed that incorporated the entire curriculum for grade 9-10 in a narrative, game-based framework and based on this, design models were developed on narrative game-based learning.This design and the exemplary themes were provided to teachers in order for them, to develop their own learnin...
This thesis provides an analysis of gaming elements of engagement that influence learning of curricu...
The study aims to develop an educational game that can support students with special needs to learn ...
The current scenario in the inclusive classroom is that the special needs learner is labelled as a l...
Live simulations may offer a natural form of multimodal learning through embodied action, which can ...
There is a well-defined need for developing creativity and innovation in the classroom through foste...
This chapter describes the development of four versions of a game for learning and comparative study...
This paper outlines an intervention utilising digital game making as a teaching delivery method for ...
In educational research, it is a widely accepted belief that meaningfulness benefits learning. Accor...
This chapter describes the development of four versions of a game for learning and comparative study...
Attempting to support videogames for education and learning purposes has prompted considerable atten...
This study examines the possibility of creating a roleplaying game as a tool for starting conversati...
This research is to provide the tools for novice IT users to develop immersive games for teaching. T...
This paper describes the results of a comparative study carried out in a Singapore High School to te...
Games are increasingly becoming common in learning environments, and to match the requirements of d...
Games have great potential as teaching tools, in part due to their immersive, intrinsically motivati...
This thesis provides an analysis of gaming elements of engagement that influence learning of curricu...
The study aims to develop an educational game that can support students with special needs to learn ...
The current scenario in the inclusive classroom is that the special needs learner is labelled as a l...
Live simulations may offer a natural form of multimodal learning through embodied action, which can ...
There is a well-defined need for developing creativity and innovation in the classroom through foste...
This chapter describes the development of four versions of a game for learning and comparative study...
This paper outlines an intervention utilising digital game making as a teaching delivery method for ...
In educational research, it is a widely accepted belief that meaningfulness benefits learning. Accor...
This chapter describes the development of four versions of a game for learning and comparative study...
Attempting to support videogames for education and learning purposes has prompted considerable atten...
This study examines the possibility of creating a roleplaying game as a tool for starting conversati...
This research is to provide the tools for novice IT users to develop immersive games for teaching. T...
This paper describes the results of a comparative study carried out in a Singapore High School to te...
Games are increasingly becoming common in learning environments, and to match the requirements of d...
Games have great potential as teaching tools, in part due to their immersive, intrinsically motivati...
This thesis provides an analysis of gaming elements of engagement that influence learning of curricu...
The study aims to develop an educational game that can support students with special needs to learn ...
The current scenario in the inclusive classroom is that the special needs learner is labelled as a l...