This paper describes a system to interactively sonify the foot-floor contacts resulting from jumping on an elastic trampoline. The sonification was achieved by means of a synthesis engine based on physical models reproducing the sounds of jumping on several surface materials. The engine was controlled in real-time by pro- cessing the signal captured by a contact microphone which was attached to the membrane of the trampoline in order to detect each jump. A user study was conducted to evaluate the quality of the in- teractive sonification. Results proved the success of the proposed algorithms and their control. In addition, results provided indica- tions that the proposed auditory feedback can modulate the per- ception of the foot-haptic sen...
Electronic sound synthesis continues to offer huge potential possibilities for the creation of new m...
International audienceThis paper presents a new synthesis approach for generating contact sounds for...
In order to increase the power of virtual environments, several different attempts have been made to...
This paper presents a novel footstep sound synthesizer based on physical and physically inspired mod...
This paper describes both the hardware and software development of three custom made wireless system...
A system to synthesize in real-time the sound of footsteps on different materials is presented. The ...
A shoe-independent system to synthesize real-time footstep sounds on different materials has beendev...
We propose a system that affords real-time sound synthesis of footsteps on different materials. The ...
This paper focuses on the localization of footstep sounds interactively generated during walking and...
We describe a system which simulates in realtime the auditory and haptic sensations of walking on di...
The synthesis of audio in real-time computer simulations is investigated. A physics based parameter...
This paper explores the use of a physics-based sound model of continuous contact for auditory displa...
We describe a system which simulates in real-time the auditory and haptic sensation of walking on di...
We describe an audio-tactile stimulation system that can be worn and that is capable of providing th...
This paper describes an algorithm for real-time synthesis of contact sounds for interactive simulati...
Electronic sound synthesis continues to offer huge potential possibilities for the creation of new m...
International audienceThis paper presents a new synthesis approach for generating contact sounds for...
In order to increase the power of virtual environments, several different attempts have been made to...
This paper presents a novel footstep sound synthesizer based on physical and physically inspired mod...
This paper describes both the hardware and software development of three custom made wireless system...
A system to synthesize in real-time the sound of footsteps on different materials is presented. The ...
A shoe-independent system to synthesize real-time footstep sounds on different materials has beendev...
We propose a system that affords real-time sound synthesis of footsteps on different materials. The ...
This paper focuses on the localization of footstep sounds interactively generated during walking and...
We describe a system which simulates in realtime the auditory and haptic sensations of walking on di...
The synthesis of audio in real-time computer simulations is investigated. A physics based parameter...
This paper explores the use of a physics-based sound model of continuous contact for auditory displa...
We describe a system which simulates in real-time the auditory and haptic sensation of walking on di...
We describe an audio-tactile stimulation system that can be worn and that is capable of providing th...
This paper describes an algorithm for real-time synthesis of contact sounds for interactive simulati...
Electronic sound synthesis continues to offer huge potential possibilities for the creation of new m...
International audienceThis paper presents a new synthesis approach for generating contact sounds for...
In order to increase the power of virtual environments, several different attempts have been made to...