Educational on-line games are promising for new generations of students who are grown up digital. Th e new generations of students are technology savvy and spend lots of time on the web and on social networks. Based on an exploratory study, this article investigates the factors that infl uence students’ willingness to participate in serious games for teaching/learning. Th is study investigates the relationship between students’ behavior on Facebook, Facebook games, and their attitude toward educational on-line games. Th e results of the study reveal that the early adopters of educational games are likely to be students, who are young, have only a few Facebook connections, who currently play Facebook game(s). Furthermore, the study emphasize...
Abstract This research was aimed to study the behaviors and effects of internet technology focus on ...
Games-based learning has captured the interest of educationalists and industrialists who seek to exp...
The utilization of digital educational infrastructure in schools has propelled digital educational g...
Educational on-line games are promising for new generations of students who are grown up digital. Th...
The purpose of the study is to determine the students' online game habits and the relationship betwe...
This study has a purpose to investigate the adoption of online games technologies among adolescents...
Game-based learning is to present the instruction by games in learning, with the main purpose of tri...
Social networks are nowadays popular among people of all ages. Although they are often used by child...
A study is presented that compared the online learning activities and learning style preferences of ...
54 HalamanKesimpulan dari penelitian dan di bagian akhir akan dijelaskan tentang saran-saran yang da...
Digital games are becoming more and more popular among today’s students. Digital games are used dire...
As the world moves into the web 2.0 era, everyone can connect virtually, and online game playing has...
[[abstract]]The main purpose of this study is to understand how dialectical development between on-l...
The research focuses on knowing the characteristics of the attraction of online games, the advantage...
Online games, the result of advanced technologies, are growing increasingly prominent, primarily amo...
Abstract This research was aimed to study the behaviors and effects of internet technology focus on ...
Games-based learning has captured the interest of educationalists and industrialists who seek to exp...
The utilization of digital educational infrastructure in schools has propelled digital educational g...
Educational on-line games are promising for new generations of students who are grown up digital. Th...
The purpose of the study is to determine the students' online game habits and the relationship betwe...
This study has a purpose to investigate the adoption of online games technologies among adolescents...
Game-based learning is to present the instruction by games in learning, with the main purpose of tri...
Social networks are nowadays popular among people of all ages. Although they are often used by child...
A study is presented that compared the online learning activities and learning style preferences of ...
54 HalamanKesimpulan dari penelitian dan di bagian akhir akan dijelaskan tentang saran-saran yang da...
Digital games are becoming more and more popular among today’s students. Digital games are used dire...
As the world moves into the web 2.0 era, everyone can connect virtually, and online game playing has...
[[abstract]]The main purpose of this study is to understand how dialectical development between on-l...
The research focuses on knowing the characteristics of the attraction of online games, the advantage...
Online games, the result of advanced technologies, are growing increasingly prominent, primarily amo...
Abstract This research was aimed to study the behaviors and effects of internet technology focus on ...
Games-based learning has captured the interest of educationalists and industrialists who seek to exp...
The utilization of digital educational infrastructure in schools has propelled digital educational g...