CREATING DIGITAL GAMES AS INTERACTIVE LEARNING ENVIRONMENTS: FACTORS THAT AFFECT PALESTINIAN TEACHERS\u27 SUCCESS IN MODIFYING VIDEO GAMES FOR INSTRUCTION The purpose of this study was to investigate the factors that might predict Palestinian teachers\u27 success in modding games for instruction. An instructional game design model named Game Modding for Non-Professionals (GMNP) was created specifically for the training of Palestinian teachers during this study. This study addressed the question: To what extent do the variables gender, age, teaching experience, experience in playing video games, and adherence to the GMNP model predict teachers\u27 success in modding video games for instruction when using the GMNP model? Gaining an understa...
Researchers have argued that video games have great utility for learning. Games promote experiential...
International audiencePlaying is one of the most important activities of children. It constitutes a ...
The benefits of using digital games in the curriculum are well documented in literature. Most teache...
ii The thesis consists of two papers exploring the area of digital game construction in pre-service ...
Digital (or computer) games have been extremely attractive to gamers of all ages, especially the you...
Educational video games are gaining momentum as a means to increase students' attention on the learn...
Educational video games represent an educational change that challenges teachers and managers of Hig...
Games integration could be a catalyst for changing pedagogical practices. however, the effectiveness...
Video games have become an essential part of the way people play and learn. While an increasing numb...
Abstract: This study aims to investigate relationships between educational game design dynamics of p...
Educational video games (EVGs) are gaining momentum as a means of increasing students’ motivation in...
Video games have become an essential part of the way people play and learn. While an increasing numb...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
An exploration by TEEM of the contribution which games can make to the education process.Teachers Ev...
Game is seen as a catalyst to improve learning for students especially after school hours. Neverthel...
Researchers have argued that video games have great utility for learning. Games promote experiential...
International audiencePlaying is one of the most important activities of children. It constitutes a ...
The benefits of using digital games in the curriculum are well documented in literature. Most teache...
ii The thesis consists of two papers exploring the area of digital game construction in pre-service ...
Digital (or computer) games have been extremely attractive to gamers of all ages, especially the you...
Educational video games are gaining momentum as a means to increase students' attention on the learn...
Educational video games represent an educational change that challenges teachers and managers of Hig...
Games integration could be a catalyst for changing pedagogical practices. however, the effectiveness...
Video games have become an essential part of the way people play and learn. While an increasing numb...
Abstract: This study aims to investigate relationships between educational game design dynamics of p...
Educational video games (EVGs) are gaining momentum as a means of increasing students’ motivation in...
Video games have become an essential part of the way people play and learn. While an increasing numb...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
An exploration by TEEM of the contribution which games can make to the education process.Teachers Ev...
Game is seen as a catalyst to improve learning for students especially after school hours. Neverthel...
Researchers have argued that video games have great utility for learning. Games promote experiential...
International audiencePlaying is one of the most important activities of children. It constitutes a ...
The benefits of using digital games in the curriculum are well documented in literature. Most teache...