In this article, we present Gamble, a small game of dice that is played by two users and an embodied conversational agent (ECA). By its abilities to communicate and collaborate, an ECA is well suited for engaging users in entertaining social interactions. Gamble is used as a test bed for such multiuser interactions. The description of the system’s components and a thorough analysis of the agent’s behavior control mechanisms is followed by insights gained from a first user study
Decision-making in sociotechnical systems is complex and error-prone due tointer-dependencies and la...
This paper focuses on the emergence of communication to support cooperation in environments modeled ...
Abstract Skill-based gambling machines combine elements of video games (skill, social interaction, c...
Abstract. In this article, we present Gamble 1, a small game of dice that is played by two users and...
In this paper, we present a game of dice that combines multi-party communication with a tangible int...
A multiplayer dice game was realized which is played by two users and one embodied conversational ag...
This paper describes the evaluation of our fully integrated virtual game companions framework (ERiSA...
The paper investigates human agent interactions in virtual environments like Second Life. As interac...
While much of the games research field for the last two decades has focused on digital games, this a...
While much of the games research field for the last two decades has focused on digital games, this a...
A review of current agent-based systems exemplifies that a Western perspective is predominant in the...
Background and aims: This paper proposes that future research into electronic gaming machines (EGMs)...
In this paper, we present a game-like scenario that is based on a model of social group dynamics ins...
Background and Aims: This paper proposes that future research into electronic gaming machines (EGMs)...
Gambling has become ever more available and begun to employ more techniques, such as gamification, i...
Decision-making in sociotechnical systems is complex and error-prone due tointer-dependencies and la...
This paper focuses on the emergence of communication to support cooperation in environments modeled ...
Abstract Skill-based gambling machines combine elements of video games (skill, social interaction, c...
Abstract. In this article, we present Gamble 1, a small game of dice that is played by two users and...
In this paper, we present a game of dice that combines multi-party communication with a tangible int...
A multiplayer dice game was realized which is played by two users and one embodied conversational ag...
This paper describes the evaluation of our fully integrated virtual game companions framework (ERiSA...
The paper investigates human agent interactions in virtual environments like Second Life. As interac...
While much of the games research field for the last two decades has focused on digital games, this a...
While much of the games research field for the last two decades has focused on digital games, this a...
A review of current agent-based systems exemplifies that a Western perspective is predominant in the...
Background and aims: This paper proposes that future research into electronic gaming machines (EGMs)...
In this paper, we present a game-like scenario that is based on a model of social group dynamics ins...
Background and Aims: This paper proposes that future research into electronic gaming machines (EGMs)...
Gambling has become ever more available and begun to employ more techniques, such as gamification, i...
Decision-making in sociotechnical systems is complex and error-prone due tointer-dependencies and la...
This paper focuses on the emergence of communication to support cooperation in environments modeled ...
Abstract Skill-based gambling machines combine elements of video games (skill, social interaction, c...