In this paper we propose to use SecondLife as an evaluation environment for multiagent systems that model social group dynamics and social interactions. To this end we developed a control interface for NPCs in SecondLife that allows forrunning supervised or unsupervised long-term evaluations. Thus, this platform offers the possibility to move evaluation studies from the laboratory into a “natural” setting for the participants. First tests show the potential for this kind ofevaluation
Multi-Agent Simulation (MAS) of organisations is a methodology that is adopted in this dissertation ...
© 2011 Dr. Golriz RezaeiThe study of multi-agent systems (MAS) focuses on the design, development an...
This report documents the program and the outcomes of Dagstuhl Seminar 18171 "Normative Multi-Agent ...
Online virtual worlds such as Second Life provide a rich medium for unstructured human interaction i...
In this article we present an engineering approach for the integration of social group dynamics in t...
The paper investigates human agent interactions in virtual environments like Second Life. As interac...
Online virtual worlds such as Second Life provide a rich medium for unstructured human interaction i...
Gegenstand der qualitativen, empirischen Untersuchungen sind die sozialen Beziehungen in Anwendungen...
http://www.emse.fr/spip/IMG/pdf/RR_2008-700-001_abstract.pdfOpen and decentralised multi-agent syste...
The use of social software, such as Second Life, for scien-tific collaboration opens many issues. We...
Second Life is a multi-purpose online virtual world that provides a rich platform for remote human i...
This paper presents an approach for developing a Social Proxy applied to the Collaborative Virtual E...
In this article, we present Gamble, a small game of dice that is played by two users and an embodied...
This thesis is concerned with the design, realization, and evaluation of a personal agent-oriented v...
Abstract: We developed a simulator called Decision-Space-Explorer for developing Socio-Informatica, ...
Multi-Agent Simulation (MAS) of organisations is a methodology that is adopted in this dissertation ...
© 2011 Dr. Golriz RezaeiThe study of multi-agent systems (MAS) focuses on the design, development an...
This report documents the program and the outcomes of Dagstuhl Seminar 18171 "Normative Multi-Agent ...
Online virtual worlds such as Second Life provide a rich medium for unstructured human interaction i...
In this article we present an engineering approach for the integration of social group dynamics in t...
The paper investigates human agent interactions in virtual environments like Second Life. As interac...
Online virtual worlds such as Second Life provide a rich medium for unstructured human interaction i...
Gegenstand der qualitativen, empirischen Untersuchungen sind die sozialen Beziehungen in Anwendungen...
http://www.emse.fr/spip/IMG/pdf/RR_2008-700-001_abstract.pdfOpen and decentralised multi-agent syste...
The use of social software, such as Second Life, for scien-tific collaboration opens many issues. We...
Second Life is a multi-purpose online virtual world that provides a rich platform for remote human i...
This paper presents an approach for developing a Social Proxy applied to the Collaborative Virtual E...
In this article, we present Gamble, a small game of dice that is played by two users and an embodied...
This thesis is concerned with the design, realization, and evaluation of a personal agent-oriented v...
Abstract: We developed a simulator called Decision-Space-Explorer for developing Socio-Informatica, ...
Multi-Agent Simulation (MAS) of organisations is a methodology that is adopted in this dissertation ...
© 2011 Dr. Golriz RezaeiThe study of multi-agent systems (MAS) focuses on the design, development an...
This report documents the program and the outcomes of Dagstuhl Seminar 18171 "Normative Multi-Agent ...