User-behaviour analysis has only recently been adapted to the context of the virtual world domain and remains limited in its application. Behaviour analysis is based on instrumentation data, automated, detailed, quantitative information about user behaviour within the virtual environment (VE) of digital games. A key advantage of the method in comparison with existing user-research methods, such as usability- and playability-testing is that it permits very large sample sizes. Furthermore, games are in the vast majority of cases based on spatial, VEs within which the players operate and through which they experience the games. Therefore, spatial behaviour analyses are useful to game research and design. In this paper, spatial analysis methods...
In immersive Virtual Reality systems, users tend to move in a Virtual Environment as they would in a...
Current generation of consumer electronics products for virtual reality (VR) allows to track user mo...
Location Based Services should deliver pertinent information to the user at the right place and at ...
This study aims to identify factors influencing people’s recognition of space in virtual reality. Ou...
Human performance and navigation activity in virtual environments can be measured and assessed with ...
The recently emerged field of game analytics and thedevelopment and adaptation of business intellige...
Location-based games not only offer new experiences for the players, but also present new challenges...
Understanding how players navigate through virtual worlds can offer useful guidance for map and leve...
This study investigates the differences in movement patterns followed by users navigating within a v...
A behavioral observation methodology was employed in this study to examine how social behavior unfol...
This work presents an explorative behavioural analysis of users navigating in an immersive space aim...
Three-dimensional virtual environments (VEs), such as those used in video games and virtual reality ...
peer reviewedDrawing on Kendon's F-formation framework of social interaction, we analysed the game-s...
Pedestrian movement studies in real environments have shown consistent statistical relationships bet...
Guiding a player through a 3D environment can be a difficult task, especially in a game with a choic...
In immersive Virtual Reality systems, users tend to move in a Virtual Environment as they would in a...
Current generation of consumer electronics products for virtual reality (VR) allows to track user mo...
Location Based Services should deliver pertinent information to the user at the right place and at ...
This study aims to identify factors influencing people’s recognition of space in virtual reality. Ou...
Human performance and navigation activity in virtual environments can be measured and assessed with ...
The recently emerged field of game analytics and thedevelopment and adaptation of business intellige...
Location-based games not only offer new experiences for the players, but also present new challenges...
Understanding how players navigate through virtual worlds can offer useful guidance for map and leve...
This study investigates the differences in movement patterns followed by users navigating within a v...
A behavioral observation methodology was employed in this study to examine how social behavior unfol...
This work presents an explorative behavioural analysis of users navigating in an immersive space aim...
Three-dimensional virtual environments (VEs), such as those used in video games and virtual reality ...
peer reviewedDrawing on Kendon's F-formation framework of social interaction, we analysed the game-s...
Pedestrian movement studies in real environments have shown consistent statistical relationships bet...
Guiding a player through a 3D environment can be a difficult task, especially in a game with a choic...
In immersive Virtual Reality systems, users tend to move in a Virtual Environment as they would in a...
Current generation of consumer electronics products for virtual reality (VR) allows to track user mo...
Location Based Services should deliver pertinent information to the user at the right place and at ...