Decision making and game play in multiagent settings must oftencontend with behavioral models of other agents in order to predicttheir actions. One approach that reduces the complexity of the unconstrainedmodel space is to group models that tend to be behaviorallyequivalent. In this paper, we seek to further compress themodel space by introducing an approximate measure of behavioralequivalence and using it to group models.Decision making and game play in multiagent settings must often contend with behavioral models of other agents in order to predict their actions. One approach that reduces the complexity of the unconstrained model space is to group models that tend to be behaviorally equivalent. In this paper, we seek to further compress t...
Abstract—There are many situations in which two or more agents (e.g., human or computer decision mak...
In this paper, we review a series of agent behavior synthesis problems under full observability and ...
In this paper, we review a series of agent behavior synthesis problems under full observability and ...
We present a novel approach for identifying exact and approximate behavioral equivalence between mod...
We present a novel approach for identifying exact and approximate behavioral equivalence between mod...
Interactive dynamic influence diagrams (I-DIDs) are graphical models for sequential decision making ...
We focus on the problem of sequential decision making in partially observable environments shared wi...
Interactive dynamic influence diagrams (I-DIDs) are recognized graphical models for sequential multi...
We propose a formal framework for the specification of the behavior of a system of agents, as well a...
Abstract. The behavior of agents is not only influenced by other in-dividual agents, but also by the...
Human social behavior is structured by relationships. We form teams, groups, tribes, and alliances a...
Interactive dynamic influence diagram (I-DID) is a recognized graphical framework for sequential mul...
This paper presents recent results of our experimental work in quantifying exactly how useful is bu...
One of the complexities of social systems is the emergence of behavior norms that are costly for ind...
In descriptive decision and game theory, one specifies a model of a situation faced by agents and us...
Abstract—There are many situations in which two or more agents (e.g., human or computer decision mak...
In this paper, we review a series of agent behavior synthesis problems under full observability and ...
In this paper, we review a series of agent behavior synthesis problems under full observability and ...
We present a novel approach for identifying exact and approximate behavioral equivalence between mod...
We present a novel approach for identifying exact and approximate behavioral equivalence between mod...
Interactive dynamic influence diagrams (I-DIDs) are graphical models for sequential decision making ...
We focus on the problem of sequential decision making in partially observable environments shared wi...
Interactive dynamic influence diagrams (I-DIDs) are recognized graphical models for sequential multi...
We propose a formal framework for the specification of the behavior of a system of agents, as well a...
Abstract. The behavior of agents is not only influenced by other in-dividual agents, but also by the...
Human social behavior is structured by relationships. We form teams, groups, tribes, and alliances a...
Interactive dynamic influence diagram (I-DID) is a recognized graphical framework for sequential mul...
This paper presents recent results of our experimental work in quantifying exactly how useful is bu...
One of the complexities of social systems is the emergence of behavior norms that are costly for ind...
In descriptive decision and game theory, one specifies a model of a situation faced by agents and us...
Abstract—There are many situations in which two or more agents (e.g., human or computer decision mak...
In this paper, we review a series of agent behavior synthesis problems under full observability and ...
In this paper, we review a series of agent behavior synthesis problems under full observability and ...