We present a novel approach for identifying exact and approximate behavioral equivalence between models of agents. This is significant because both decision making and game play in multiagent settings must contend with behavioral models of other agents in order to predict their actions. One approach that reduces the complexity of the model space is to group models that are behaviorally equivalent. Identifying equivalence between models requires solving them and comparing entire policy trees. Because the trees grow exponentially with the horizon, our approach is to focus on partial policy trees for comparison and determining the distance between updated beliefs at the leaves of the trees. We propose a principled way to determine how much of ...
We propose a formal framework for the specification of the behavior of a system of agents, as well a...
Proceeding of: IADIS International Conference Applied Computing 2006. February 25-28, 2006, San Seba...
Multi-agent systems that use game-theoretic analysis for decision making traditionally take a normat...
We present a novel approach for identifying exact and approximate behavioral equivalence between mod...
Interactive dynamic influence diagrams (I-DIDs) are graphical models for sequential decision making ...
Decision making and game play in multiagent settings must oftencontend with behavioral models of oth...
We focus on the problem of sequential decision making in partially observable environments shared wi...
Interactive dynamic influence diagram (I-DID) is a recognized graphical framework for sequential mul...
Interactive dynamic influence diagrams (I-DIDs) are recognized graphical models for sequential multi...
Interactive dynamic influence diagrams (I-DIDs) are graphical models for sequential decision making ...
Interactive dynamic influence diagrams (I-DIDs) provide an explicit way of modeling how a subject ag...
Interactive Dynamic Influence Diagrams(I-DIDs) constitute a graphic model for multi-agent decision m...
Interactive dynamic influence diagrams (I-DIDs) are recognized graphical models for sequential multi...
Modeling the perceived behaviors of other agents improves the performance of anagent in multiagent i...
In descriptive decision and game theory, one specifies a model of a situation faced by agents and us...
We propose a formal framework for the specification of the behavior of a system of agents, as well a...
Proceeding of: IADIS International Conference Applied Computing 2006. February 25-28, 2006, San Seba...
Multi-agent systems that use game-theoretic analysis for decision making traditionally take a normat...
We present a novel approach for identifying exact and approximate behavioral equivalence between mod...
Interactive dynamic influence diagrams (I-DIDs) are graphical models for sequential decision making ...
Decision making and game play in multiagent settings must oftencontend with behavioral models of oth...
We focus on the problem of sequential decision making in partially observable environments shared wi...
Interactive dynamic influence diagram (I-DID) is a recognized graphical framework for sequential mul...
Interactive dynamic influence diagrams (I-DIDs) are recognized graphical models for sequential multi...
Interactive dynamic influence diagrams (I-DIDs) are graphical models for sequential decision making ...
Interactive dynamic influence diagrams (I-DIDs) provide an explicit way of modeling how a subject ag...
Interactive Dynamic Influence Diagrams(I-DIDs) constitute a graphic model for multi-agent decision m...
Interactive dynamic influence diagrams (I-DIDs) are recognized graphical models for sequential multi...
Modeling the perceived behaviors of other agents improves the performance of anagent in multiagent i...
In descriptive decision and game theory, one specifies a model of a situation faced by agents and us...
We propose a formal framework for the specification of the behavior of a system of agents, as well a...
Proceeding of: IADIS International Conference Applied Computing 2006. February 25-28, 2006, San Seba...
Multi-agent systems that use game-theoretic analysis for decision making traditionally take a normat...