This paper explores and develops the notion of applying the ethical perspective of Danish philosopher and theologian K.E. Løgstrup, when designing and developing interactive technologies. The ethical reflections presented in this paper are currently considered in the development of Persuasive Learning Designs within the EU funded PLOT project, thus enabling this paper to support the argumentation with a practical example of integrating ethical considerations into the different stages of a design process
Persuasive designs, including gamification and digital nudging, have become well renowned during the...
The way in which technology is designed requires reconsideration. Most importantly, a clearer consid...
This paper describes a teaching methodology whereby students can gain practical experience of ethica...
Based on our experiences of large-scale international projects for developing emerging information a...
Technology has significantly influenced human lifestyle, industrial sector, businesses and the way p...
When we design information technology we risk building specific metaphors and models of human activi...
The moral significance of technology has become a central theme in the ethics of technology: rather ...
Part 10: EthicsInternational audienceFailures to consider the ethical aspects of technology developm...
Although there is an increased focus on the ethical responsibilities of designers when designing chi...
Contemporary literature investigating the significant impact of technology on our lives leads many t...
Contemporary literature investigating the significant impact of technology on our lives leads many t...
The ICT ethical landscape is changing at an astonishing rate, as technologies become more complex, a...
This paper addresses many of the issues deriving from both design activity itself and the introducti...
Abstract This paper offers an analytical description of the ethics of game design and its influence ...
The pervasiveness of technology comes with an increased risk for negative outcomes. Responsibility m...
Persuasive designs, including gamification and digital nudging, have become well renowned during the...
The way in which technology is designed requires reconsideration. Most importantly, a clearer consid...
This paper describes a teaching methodology whereby students can gain practical experience of ethica...
Based on our experiences of large-scale international projects for developing emerging information a...
Technology has significantly influenced human lifestyle, industrial sector, businesses and the way p...
When we design information technology we risk building specific metaphors and models of human activi...
The moral significance of technology has become a central theme in the ethics of technology: rather ...
Part 10: EthicsInternational audienceFailures to consider the ethical aspects of technology developm...
Although there is an increased focus on the ethical responsibilities of designers when designing chi...
Contemporary literature investigating the significant impact of technology on our lives leads many t...
Contemporary literature investigating the significant impact of technology on our lives leads many t...
The ICT ethical landscape is changing at an astonishing rate, as technologies become more complex, a...
This paper addresses many of the issues deriving from both design activity itself and the introducti...
Abstract This paper offers an analytical description of the ethics of game design and its influence ...
The pervasiveness of technology comes with an increased risk for negative outcomes. Responsibility m...
Persuasive designs, including gamification and digital nudging, have become well renowned during the...
The way in which technology is designed requires reconsideration. Most importantly, a clearer consid...
This paper describes a teaching methodology whereby students can gain practical experience of ethica...