Interactive Drama in 3D worlds has great potential for communicating serious themes, however it can become challenging to organize the content in such a way that the theme is communicated clearly while maintaining the feeling of free spatial navigation in the 3D world. In order to address this problem, and to propose a way to structure content, we have developed the Interactive Dramatic Experience Model, which attempts to organize narrative events in a 3D world while keeping the freedom of spatial interactivity. In order to exemplify this model, we have chosen to oppose the classic genre of violent interactive shooter experiences by allowing the participants to experience the feeling of being a victim of war. An evaluation of the implementa...
Abstract: The design of an interactive narrative begins with the choice of a type of story. In this ...
Interactive storytelling is a new form of storytelling emerging in the crossroads of many scholarly,...
Increasing emotional engagement in 3-D interactive environments is a hard, but important problem. It...
Scientific and psychological studies claim a variety of triggers in video games with violent content...
When developing interactive storytelling applications, most authors have to choose between providing...
Interactive fiction and adventure video games are narrative genres which provide the player with the...
We suggest that the dramatically engaging mediation of an experience of place should be built in as ...
Interactive fiction and adventure video games are narrative genres which provide the player with the...
The concept of dramatic level is crucial for a model of dramatic flow. We present a framework to mai...
The design of an interactive narrative begins with the choice of a type of story. In this paper I ex...
Interactive media such as video games and virtual reality (VR) provide users with lived experiences ...
Making narrative interactive promises to add a new depth and richness to the act of storytelling. It...
The commercial games industry is struggling to find a form of narrative for single-player story-base...
In interactive 3D narratives, a user’s narrative emerges through interactions with the system and em...
Interactive storytelling is a new form of storytelling emerging in the crossroads of many scholarly,...
Abstract: The design of an interactive narrative begins with the choice of a type of story. In this ...
Interactive storytelling is a new form of storytelling emerging in the crossroads of many scholarly,...
Increasing emotional engagement in 3-D interactive environments is a hard, but important problem. It...
Scientific and psychological studies claim a variety of triggers in video games with violent content...
When developing interactive storytelling applications, most authors have to choose between providing...
Interactive fiction and adventure video games are narrative genres which provide the player with the...
We suggest that the dramatically engaging mediation of an experience of place should be built in as ...
Interactive fiction and adventure video games are narrative genres which provide the player with the...
The concept of dramatic level is crucial for a model of dramatic flow. We present a framework to mai...
The design of an interactive narrative begins with the choice of a type of story. In this paper I ex...
Interactive media such as video games and virtual reality (VR) provide users with lived experiences ...
Making narrative interactive promises to add a new depth and richness to the act of storytelling. It...
The commercial games industry is struggling to find a form of narrative for single-player story-base...
In interactive 3D narratives, a user’s narrative emerges through interactions with the system and em...
Interactive storytelling is a new form of storytelling emerging in the crossroads of many scholarly,...
Abstract: The design of an interactive narrative begins with the choice of a type of story. In this ...
Interactive storytelling is a new form of storytelling emerging in the crossroads of many scholarly,...
Increasing emotional engagement in 3-D interactive environments is a hard, but important problem. It...