While depth of field is an important cinematographic means, its use in real-time computer graphics is still limited by the computational costs that are necessary to achieve a sufficient image quality. Specifically, color bleeding artifacts between objects at different depths are most effectively avoided by a decomposition into subimages and the independent blurring of each sub-image. This decomposition, however, can result in rendering artifacts at silhouettes of objects. While various algorithms have been suggested to eliminate these artifacts, we propose a new blur filter that increases the opacity of all pixels to avoid artifacts at the cost of physically less accurate but still plausible rendering results. The proposed filter is named “...
The purpose of our study is to introduce a new method for depth of field blur simulation used for co...
Accurate computation of depth-of-field effects in computer graphics rendering is generally very time...
Abstract—We introduce the concept of depth-based blurring to achieve an aesthetically acceptable dis...
While depth of field is an important cinematographic means, its use in real-time computer graphics i...
While depth of field is an important cinematographic means, its use in real-time computer graphics i...
While depth of field is an important cinematographic means, its use in real-time computer graphics i...
Depth of field (DoF) represents a distance range around a focal plane, where objects on an image are...
The purpose of our study is to introduce a new method for depth of field blur simulation used for co...
Current commercial graphics cards do not offer fast enough special hardware to render camera effects...
The original and primary motivation for the work described in this thesis is depth of field post-pro...
The original and primary motivation for the work described in this thesis is depth of field post-pro...
Depth-of-field is one of the most crucial rendering effects for synthesizing photorealistic images. ...
In this work we simulate background blur in photographs through a coarse estimation of a depth map. ...
Scripting languages require the use of high-level library functions to implement efficient image pro...
Accurate computation of depth-of-field effects in computer graphics rendering is generally very time...
The purpose of our study is to introduce a new method for depth of field blur simulation used for co...
Accurate computation of depth-of-field effects in computer graphics rendering is generally very time...
Abstract—We introduce the concept of depth-based blurring to achieve an aesthetically acceptable dis...
While depth of field is an important cinematographic means, its use in real-time computer graphics i...
While depth of field is an important cinematographic means, its use in real-time computer graphics i...
While depth of field is an important cinematographic means, its use in real-time computer graphics i...
Depth of field (DoF) represents a distance range around a focal plane, where objects on an image are...
The purpose of our study is to introduce a new method for depth of field blur simulation used for co...
Current commercial graphics cards do not offer fast enough special hardware to render camera effects...
The original and primary motivation for the work described in this thesis is depth of field post-pro...
The original and primary motivation for the work described in this thesis is depth of field post-pro...
Depth-of-field is one of the most crucial rendering effects for synthesizing photorealistic images. ...
In this work we simulate background blur in photographs through a coarse estimation of a depth map. ...
Scripting languages require the use of high-level library functions to implement efficient image pro...
Accurate computation of depth-of-field effects in computer graphics rendering is generally very time...
The purpose of our study is to introduce a new method for depth of field blur simulation used for co...
Accurate computation of depth-of-field effects in computer graphics rendering is generally very time...
Abstract—We introduce the concept of depth-based blurring to achieve an aesthetically acceptable dis...