In this paper we focus on property-preserving preorders between timed game automata and their application to control of partially observable systems. We define timed weak alternating simulation as a preorder between timed game automata, which preserves controllability. We define the rules of building a symbolic turn-based two-player game such that the existence of a winning strategy is equivalent to the simulation being satisfied. We also propose an on-the-fly algorithm for solving this game. This simulation checking method can be applied to the case of non-alternating or strong simulations as well. We illustrate our algorithm by a case study and report on results
Abstract. Finite turn-based safety games have been used for very dif-ferent problems such as the syn...
Abstract This paper deals with the problem of verification ofgame-like structures by means of symbol...
This report deals with non-deterministic timed strategies, also called timed multi-strategies, for t...
In this paper we focus on property-preserving preorders between timed game automata and their applic...
In this paper, we propose the first efficient on-the-fly algorithm for solving games based on timed ...
Abstract. In this paper, we propose a first efficient on-the-fly algorithm for solving games based o...
International audienceWe address the problem of alternating simulation refinement for concurrent tim...
The solution of games is a key decision problem in the context of verification of open systems and p...
Abstract. In this paper, we review some recent results on the efficient synthesis of controllers for...
In this paper we present a unifying approach for deciding various bisimulations, simulation equiv-al...
Control synthesis techniques, based on timed games, derive strategies to ensure a given control obje...
The rapid development of complex and safety-critical systems requires the use of reliable verificati...
We investigate the parameterised model checking problem for specifications expressed in alternating-...
We address the problem of alternating simulation refinement for concurrent timed games (TG). We ...
Abstract. In this work, we design the game semantics for timed equiva-lences and preorders of timed ...
Abstract. Finite turn-based safety games have been used for very dif-ferent problems such as the syn...
Abstract This paper deals with the problem of verification ofgame-like structures by means of symbol...
This report deals with non-deterministic timed strategies, also called timed multi-strategies, for t...
In this paper we focus on property-preserving preorders between timed game automata and their applic...
In this paper, we propose the first efficient on-the-fly algorithm for solving games based on timed ...
Abstract. In this paper, we propose a first efficient on-the-fly algorithm for solving games based o...
International audienceWe address the problem of alternating simulation refinement for concurrent tim...
The solution of games is a key decision problem in the context of verification of open systems and p...
Abstract. In this paper, we review some recent results on the efficient synthesis of controllers for...
In this paper we present a unifying approach for deciding various bisimulations, simulation equiv-al...
Control synthesis techniques, based on timed games, derive strategies to ensure a given control obje...
The rapid development of complex and safety-critical systems requires the use of reliable verificati...
We investigate the parameterised model checking problem for specifications expressed in alternating-...
We address the problem of alternating simulation refinement for concurrent timed games (TG). We ...
Abstract. In this work, we design the game semantics for timed equiva-lences and preorders of timed ...
Abstract. Finite turn-based safety games have been used for very dif-ferent problems such as the syn...
Abstract This paper deals with the problem of verification ofgame-like structures by means of symbol...
This report deals with non-deterministic timed strategies, also called timed multi-strategies, for t...