In 2005 we proposed the first efficient on-the-fly algorithm for solving games based on timed game automata with respect to reachability and safety properties. Since then we have completely re-implemented the first prototype and made dramatic improvements both in terms of performance (several orders of magnitude) and the input language (complete support of all the language features of UPPAAL). In addition, the tool supports the new feature of strategy generation with different compactness levels. In this paper we present this new version of UPPAAL-Tiga
In a reachability-time game, players Min and Max choose moves so that the time to reach a final stat...
Abstract. Uppaal is a tool for modeling, simulation and verification of real-time systems, developed...
The rapid development of complex and safety-critical systems requires the use of reliable verificati...
Abstract. In 2005 we proposed the first efficient on-the-fly algorithm for solving games based on ti...
In 2005 we proposed the first efficient on-the-fly algorithm for solving games based on timed game a...
International audienceIn 2005 we proposed the first efficient on-the-fly algorithm for solving games...
In this paper, we propose the first efficient on-the-fly algorithm for solving games based on timed ...
Abstract. In this paper, we propose a first efficient on-the-fly algorithm for solving games based o...
We propose a subclass of timed game automata (TGA), called Task TGA, representing networks of commun...
Uppaal Stratego is a novel tool which facilitates generation, optimization, comparison as well as co...
version 1.1We propose a subclass of timed game automata (TGA), called Task TGA, representing network...
International audienceWe consider a system modeled as a set of interacting agents evolving along tim...
Control synthesis techniques, based on timed games, derive strategies to ensure a given control obje...
UPPAAL-Stratego is a recent branch of the verification tool UPPAAL allowing for synthesis of safe an...
International audienceTimed automata are frequently used to model real-time systems. Their determini...
In a reachability-time game, players Min and Max choose moves so that the time to reach a final stat...
Abstract. Uppaal is a tool for modeling, simulation and verification of real-time systems, developed...
The rapid development of complex and safety-critical systems requires the use of reliable verificati...
Abstract. In 2005 we proposed the first efficient on-the-fly algorithm for solving games based on ti...
In 2005 we proposed the first efficient on-the-fly algorithm for solving games based on timed game a...
International audienceIn 2005 we proposed the first efficient on-the-fly algorithm for solving games...
In this paper, we propose the first efficient on-the-fly algorithm for solving games based on timed ...
Abstract. In this paper, we propose a first efficient on-the-fly algorithm for solving games based o...
We propose a subclass of timed game automata (TGA), called Task TGA, representing networks of commun...
Uppaal Stratego is a novel tool which facilitates generation, optimization, comparison as well as co...
version 1.1We propose a subclass of timed game automata (TGA), called Task TGA, representing network...
International audienceWe consider a system modeled as a set of interacting agents evolving along tim...
Control synthesis techniques, based on timed games, derive strategies to ensure a given control obje...
UPPAAL-Stratego is a recent branch of the verification tool UPPAAL allowing for synthesis of safe an...
International audienceTimed automata are frequently used to model real-time systems. Their determini...
In a reachability-time game, players Min and Max choose moves so that the time to reach a final stat...
Abstract. Uppaal is a tool for modeling, simulation and verification of real-time systems, developed...
The rapid development of complex and safety-critical systems requires the use of reliable verificati...