In this paper, we propose the first efficient on-the-fly algorithm for solving games based on timed game automata with respect to reachability and safety properties The algorithm we propose is a symbolic extension of the on-the-fly algorithm suggested by Liu & Smolka [15] for linear-time model-checking of finite-state systems. Being on-the-fly, the symbolic algorithm may terminate long before having explored the entire state-space. Also the individual steps of the algorithm are carried out efficiently by the use of so-called zones as the underlying data structure. Various optimizations of the basic symbolic algorithm are proposed as well as methods for obtaining time-optimal winning strategies (for reachability games). Extensive evaluat...
We propose a symbolic method to synthesise optimal values of timing parameters for probabilistic tim...
Reachability checking is one of the most basic problems in verification. By solving this problem in ...
Abstract: Timed game automata are used for solving control problems on real-time systems. A timed re...
Abstract. In this paper, we propose a first efficient on-the-fly algorithm for solving games based o...
International audienceIn this paper, we propose a first efficient on-the-fly algorithm for solving g...
In this paper we focus on property-preserving preorders between timed game automata and their applic...
In a reachability-time game, players Min and Max choose moves so that the time to reach a final stat...
The rapid development of complex and safety-critical systems requires the use of reliable verificati...
The solution of games is a key decision problem in the context of verification of open systems and p...
Invited PaperInternational audienceIn this paper, we review some recent results on the efficient syn...
International audienceIn this paper, we review some recent results on the efficient synthesis of con...
We propose a subclass of timed game automata (TGA), called Task TGA, representing networks of commun...
We propose a symbolic algorithm for the analysis of the robustness of timed automata, that is the co...
International audienceThis chapter surveys timed automata as a formalism for model checking real-tim...
Invited contribution at FORMATS'22International audienceTimed automata have been introduced by Rajee...
We propose a symbolic method to synthesise optimal values of timing parameters for probabilistic tim...
Reachability checking is one of the most basic problems in verification. By solving this problem in ...
Abstract: Timed game automata are used for solving control problems on real-time systems. A timed re...
Abstract. In this paper, we propose a first efficient on-the-fly algorithm for solving games based o...
International audienceIn this paper, we propose a first efficient on-the-fly algorithm for solving g...
In this paper we focus on property-preserving preorders between timed game automata and their applic...
In a reachability-time game, players Min and Max choose moves so that the time to reach a final stat...
The rapid development of complex and safety-critical systems requires the use of reliable verificati...
The solution of games is a key decision problem in the context of verification of open systems and p...
Invited PaperInternational audienceIn this paper, we review some recent results on the efficient syn...
International audienceIn this paper, we review some recent results on the efficient synthesis of con...
We propose a subclass of timed game automata (TGA), called Task TGA, representing networks of commun...
We propose a symbolic algorithm for the analysis of the robustness of timed automata, that is the co...
International audienceThis chapter surveys timed automata as a formalism for model checking real-tim...
Invited contribution at FORMATS'22International audienceTimed automata have been introduced by Rajee...
We propose a symbolic method to synthesise optimal values of timing parameters for probabilistic tim...
Reachability checking is one of the most basic problems in verification. By solving this problem in ...
Abstract: Timed game automata are used for solving control problems on real-time systems. A timed re...