We explore the scientific potential of virtual worlds for experimental economics in terms of the subject pools and experimental platforms they present. Our results offer tentative, qualified support for virtual world experimentation. Overall, the be- haviour of virtual subjects recruited, incentivised and observed within Second Life across a range of five standard experimental games was not found to differ significantly from established standard results. In addition, we identify certain methodological opportunities and challenges which confront virtual world experimenters
The PhD thesis involves four economic experiments that all use innovative approaches. The first chap...
Virtual worlds are gaining in popularity and are proposed as a test laboratory for the real world. I...
This paper reports on the evaluation of a study to explore the use of the virtual world Second LifeT...
We explore the scientific potential of virtual worlds for experimental economics in terms of the sub...
In this chapter we outline how synthetic networked environments such as multiplayer online games and...
The paper provides a review of research using virtual reality as a laboratory tool in economics. It ...
This research investigates the viability of gaining insights about the real world through conducting...
Experimental economics uses controlled and incentivized lab and field experiments to learn about eco...
This review outlines the potential of virtual reality for creating naturalistic and interactive high...
"The next tool for social science experimentation should allow for macro level, generalizable, scien...
The paper provides a critical review of research using virtual reality as a tool in experimental eco...
Virtual worlds are gaining in popularity and are proposed as a test laboratory for the real world. I...
Experimental research in business and economics has exploded in recent years in both laboratory and ...
This paper presents a review of extant literature about virtual worlds market research. We discuss t...
This paper presents a review of extant literature about virtual worlds market research. We discuss t...
The PhD thesis involves four economic experiments that all use innovative approaches. The first chap...
Virtual worlds are gaining in popularity and are proposed as a test laboratory for the real world. I...
This paper reports on the evaluation of a study to explore the use of the virtual world Second LifeT...
We explore the scientific potential of virtual worlds for experimental economics in terms of the sub...
In this chapter we outline how synthetic networked environments such as multiplayer online games and...
The paper provides a review of research using virtual reality as a laboratory tool in economics. It ...
This research investigates the viability of gaining insights about the real world through conducting...
Experimental economics uses controlled and incentivized lab and field experiments to learn about eco...
This review outlines the potential of virtual reality for creating naturalistic and interactive high...
"The next tool for social science experimentation should allow for macro level, generalizable, scien...
The paper provides a critical review of research using virtual reality as a tool in experimental eco...
Virtual worlds are gaining in popularity and are proposed as a test laboratory for the real world. I...
Experimental research in business and economics has exploded in recent years in both laboratory and ...
This paper presents a review of extant literature about virtual worlds market research. We discuss t...
This paper presents a review of extant literature about virtual worlds market research. We discuss t...
The PhD thesis involves four economic experiments that all use innovative approaches. The first chap...
Virtual worlds are gaining in popularity and are proposed as a test laboratory for the real world. I...
This paper reports on the evaluation of a study to explore the use of the virtual world Second LifeT...