We study experimentally the nature of dominance violations in three minimalist dominance-solvable guessing games. Only about a third of our subjects report reasoning consistent with dominance; they all make dominant choices and almost all expect others to do so. Nearly two-thirds of subjects report reasoning inconsistent with dominance, yet a quarter of them actually make dominant choices and half of those expect others to do so. Reasoning errors are more likely for subjects with lower working memory, intrinsic motivation and premeditation attitude. Dominance-incompatible reasoning arises mainly from subjects misrepresenting the strategic nature (payoff structure) of the guessing games
We report experimental results on a series of ten one-shot two-person 3x3 normal form games with uni...
Abstract—Inferences about structured patterns in human de-cision making have been drawn from medium-...
We investigate experimentally a new variant of the beauty contest game (BCG) in which players' actio...
Abstract: We study experimentally the nature of dominance violations in three minimalist dominance-s...
We study experimentally the nature of dominance violations in three minimalist dominancesolvable gue...
We study experimentally the nature of dominance violations in three minimalist dominance-solvable gu...
This paper reports an experiment that elicits subjects' initial responses to 16 dominance-solvable t...
This paper reports an experiment that elicits subjects' initial responses to 16 dominance-solvable t...
This paper focuses on instructions and procedures as the reasons that subjects fail to behave accord...
Experiments involving games have two dimensions of difficulty for subjects in the laboratory. One is...
Iterated elimination of strictly dominated strategies has a stronger epistemic foundation than itera...
The paper focuses on instructions and procedures as the reasons that subjects fail to behave accordi...
This dissertation consists of three chapters, which study the identification of people's reasoning a...
International audienceDominance solvability is one of the most straightforward solution concepts in ...
The Dirty Faces game requires players to perform iterative reasoning in order to arrive at equilibri...
We report experimental results on a series of ten one-shot two-person 3x3 normal form games with uni...
Abstract—Inferences about structured patterns in human de-cision making have been drawn from medium-...
We investigate experimentally a new variant of the beauty contest game (BCG) in which players' actio...
Abstract: We study experimentally the nature of dominance violations in three minimalist dominance-s...
We study experimentally the nature of dominance violations in three minimalist dominancesolvable gue...
We study experimentally the nature of dominance violations in three minimalist dominance-solvable gu...
This paper reports an experiment that elicits subjects' initial responses to 16 dominance-solvable t...
This paper reports an experiment that elicits subjects' initial responses to 16 dominance-solvable t...
This paper focuses on instructions and procedures as the reasons that subjects fail to behave accord...
Experiments involving games have two dimensions of difficulty for subjects in the laboratory. One is...
Iterated elimination of strictly dominated strategies has a stronger epistemic foundation than itera...
The paper focuses on instructions and procedures as the reasons that subjects fail to behave accordi...
This dissertation consists of three chapters, which study the identification of people's reasoning a...
International audienceDominance solvability is one of the most straightforward solution concepts in ...
The Dirty Faces game requires players to perform iterative reasoning in order to arrive at equilibri...
We report experimental results on a series of ten one-shot two-person 3x3 normal form games with uni...
Abstract—Inferences about structured patterns in human de-cision making have been drawn from medium-...
We investigate experimentally a new variant of the beauty contest game (BCG) in which players' actio...