Open Access funding provided thanks to the CRUE-CSIC agreement with Springer Nature.[Abstract] The architectural experience of visiting a virtual building and exploring its contents requires tools to provide visitors with accessible and pleasurable ways to conduct their stroll and facilitate the contemplation and enjoyment of the contents displayed. Natural user interfaces (NUI) are effective and engaging tools for interacting with digital content. In this paper, the authors combine their previous work in the research lines of natural user interfaces and assisted navigation, putting them together on a UX test scenario and studying their combined effect. The testbed consisted of an installation controlled using a depth camera for NUI in...
Virtual Museums (VMs) and their audiences have always been studied as separated worlds. Recently the...
One of the most essential interactions in Virtual Reality (VR) is the user’s ability to move around ...
This paper explores the User Experience (UX) of Augmented Reality applications in museums. UX as a c...
This version of the article has been accepted for publication, after peer review (when applicable) a...
[Abstract]: In this paper, the authors propose a new way to navigate inside virtual architectural en...
In this paper, the authors propose a new way to navigate inside virtual architectural environments s...
In this paper, the authors propose a new way to navigate inside virtual architectural environments s...
New technologies for innovative interactive experience represent a powerful medium to deliver cultu...
New technologies for innovative interactive experience represent a powerful medium to deliver cultu...
New technologies for innovative interactive experience represent a powerful medium to deliver cultu...
A usability study was used to measure user performance and user preferences for a CAVETM immersive s...
The interest towards virtual reality (VR) and virtual environments (VE) is growing all the time. The...
Virtual tours and interactive walkthroughs enable a more in-depth platform for communicating informa...
The study presents a process of digital simulation that aims to investigate the legibility of multip...
Wide ranging and significant research in recent years has highlighted the need for greater levels of...
Virtual Museums (VMs) and their audiences have always been studied as separated worlds. Recently the...
One of the most essential interactions in Virtual Reality (VR) is the user’s ability to move around ...
This paper explores the User Experience (UX) of Augmented Reality applications in museums. UX as a c...
This version of the article has been accepted for publication, after peer review (when applicable) a...
[Abstract]: In this paper, the authors propose a new way to navigate inside virtual architectural en...
In this paper, the authors propose a new way to navigate inside virtual architectural environments s...
In this paper, the authors propose a new way to navigate inside virtual architectural environments s...
New technologies for innovative interactive experience represent a powerful medium to deliver cultu...
New technologies for innovative interactive experience represent a powerful medium to deliver cultu...
New technologies for innovative interactive experience represent a powerful medium to deliver cultu...
A usability study was used to measure user performance and user preferences for a CAVETM immersive s...
The interest towards virtual reality (VR) and virtual environments (VE) is growing all the time. The...
Virtual tours and interactive walkthroughs enable a more in-depth platform for communicating informa...
The study presents a process of digital simulation that aims to investigate the legibility of multip...
Wide ranging and significant research in recent years has highlighted the need for greater levels of...
Virtual Museums (VMs) and their audiences have always been studied as separated worlds. Recently the...
One of the most essential interactions in Virtual Reality (VR) is the user’s ability to move around ...
This paper explores the User Experience (UX) of Augmented Reality applications in museums. UX as a c...