[Abstract]: In this paper, the authors propose a new way to navigate inside virtual architectural environments such as those used in the field of Virtual Archaeology. This approach is based on the study of human movement inside real buildings. Authors describe the design of a computer aided navigation system that could facilitate visitors of virtual reconstructions in taking their journey inside digital 3D environments in a more human-like manner. This research considers aspects related to human attention and non-linear narratives in order to develop a new computer aided navigation paradigm using excellent capabilities of real-time visualisation, interaction and human-computer interfacing provided by a game engine. This system obtains infor...
In this paper we study the technologies that are available for interactive and cooperative 3D enviro...
Archaeological excavations provide us with important clues about the past. Excavated artefacts repre...
This paper presents the use of Virtual Reality (VR) environments as didactic means of exhibition. It...
In this paper, the authors propose a new way to navigate inside virtual architectural environments s...
In this paper, the authors propose a new way to navigate inside virtual architectural environments s...
The paper reports the ongoing functional specification of a virtual archaeology system. Taking into ...
Developments in information technology have challenged the traditional model of museums, libraries a...
This thesis presents an analysis of visual cues and environmental hints gathered from computer games...
This paper will propose and address issues that contribute to a serious challenge for virtual herita...
One of the biggest challenges that the analysis of archaeological data in virtual reality presents i...
Open Access funding provided thanks to the CRUE-CSIC agreement with Springer Nature.[Abstract] The a...
Archaeological excavations provide us with important clues about the past. Excavated artefacts repre...
Traditional VR methods allow the user to tour and view the virtual world from different perspectives...
Archaeological excavations provide us with important clues about the past. Excavated artefacts repre...
Creating virtual heritage environments that intend to be both engaging and educational is a challeng...
In this paper we study the technologies that are available for interactive and cooperative 3D enviro...
Archaeological excavations provide us with important clues about the past. Excavated artefacts repre...
This paper presents the use of Virtual Reality (VR) environments as didactic means of exhibition. It...
In this paper, the authors propose a new way to navigate inside virtual architectural environments s...
In this paper, the authors propose a new way to navigate inside virtual architectural environments s...
The paper reports the ongoing functional specification of a virtual archaeology system. Taking into ...
Developments in information technology have challenged the traditional model of museums, libraries a...
This thesis presents an analysis of visual cues and environmental hints gathered from computer games...
This paper will propose and address issues that contribute to a serious challenge for virtual herita...
One of the biggest challenges that the analysis of archaeological data in virtual reality presents i...
Open Access funding provided thanks to the CRUE-CSIC agreement with Springer Nature.[Abstract] The a...
Archaeological excavations provide us with important clues about the past. Excavated artefacts repre...
Traditional VR methods allow the user to tour and view the virtual world from different perspectives...
Archaeological excavations provide us with important clues about the past. Excavated artefacts repre...
Creating virtual heritage environments that intend to be both engaging and educational is a challeng...
In this paper we study the technologies that are available for interactive and cooperative 3D enviro...
Archaeological excavations provide us with important clues about the past. Excavated artefacts repre...
This paper presents the use of Virtual Reality (VR) environments as didactic means of exhibition. It...