Gaming Disorder (GD) has been recently added to the eleventh revision of the International Classifcation of Diseases (ICD-11) by the World Health Organization (WHO), as such, psychometrically sound psychological measures are required to assess this disorder. The objective of this study was to investigate the psychometric properties of the Spanish Gaming Disorder Test (GDT) by assessing its dimensionality, reliability, convergent validity, and associations with other variables of importance through polytomous Item Response Theory (IRT) and Measurement Invariance (MI) analysis across genders. To achieve this, a sample of 538 gamers (42.94% female, meanage=23.29 years, SD=7.24) was recruited. The results obtained supported a one-factor structu...
It is estimated that 16.8 million in Spain (41% female) are involved in gaming, and approximately 8....
Background: ‘Gaming Disorder’ (GD) has received increased medical attention andofficial recognition ...
Online gaming is a very common form of leisure among adolescents and young people, although its exce...
Gaming Disorder (GD) has been recently added to the eleventh revision of the International Classific...
In 2019, Gaming Disorder (GD) was officially recognised by the World Health Organization (WHO) as an...
Previous research on gaming disorder (GD) has highlighted key methodological and conceptual hindranc...
Previous research on Gaming Disorder (GD) has highlighted key methodological and conceptual hindranc...
[eng] In recent decades, video games have become a popular form of entertainment; so much so, that e...
In recent years, problematic and addictive gaming has been a phenomenon of growing concern worldwide...
Background: Previous research on gaming disorder (GD) used psychometric tools, which evaluates acco...
Background: Previous research on gaming disorder (GD) used psychometric tools, which evaluatesaccord...
Previous research on gaming disorder (GD) has highlighted key methodological and conceptual hindranc...
Internet gaming disorder (IGD) has been recognized by the American PsychiatricAssociation (APA) as a...
Background: 'Gaming Disorder' (GD) has received increased medical attention and official recognition...
Background: ‘Gaming Disorder’ (GD) has received increased medical attention and official recognition...
It is estimated that 16.8 million in Spain (41% female) are involved in gaming, and approximately 8....
Background: ‘Gaming Disorder’ (GD) has received increased medical attention andofficial recognition ...
Online gaming is a very common form of leisure among adolescents and young people, although its exce...
Gaming Disorder (GD) has been recently added to the eleventh revision of the International Classific...
In 2019, Gaming Disorder (GD) was officially recognised by the World Health Organization (WHO) as an...
Previous research on gaming disorder (GD) has highlighted key methodological and conceptual hindranc...
Previous research on Gaming Disorder (GD) has highlighted key methodological and conceptual hindranc...
[eng] In recent decades, video games have become a popular form of entertainment; so much so, that e...
In recent years, problematic and addictive gaming has been a phenomenon of growing concern worldwide...
Background: Previous research on gaming disorder (GD) used psychometric tools, which evaluates acco...
Background: Previous research on gaming disorder (GD) used psychometric tools, which evaluatesaccord...
Previous research on gaming disorder (GD) has highlighted key methodological and conceptual hindranc...
Internet gaming disorder (IGD) has been recognized by the American PsychiatricAssociation (APA) as a...
Background: 'Gaming Disorder' (GD) has received increased medical attention and official recognition...
Background: ‘Gaming Disorder’ (GD) has received increased medical attention and official recognition...
It is estimated that 16.8 million in Spain (41% female) are involved in gaming, and approximately 8....
Background: ‘Gaming Disorder’ (GD) has received increased medical attention andofficial recognition ...
Online gaming is a very common form of leisure among adolescents and young people, although its exce...