This thesis discusses Bloodborne's narrative and its ability to make players invested in its narrative through its genres, environmental storytelling, high-intensity gameplay, and the open-ended nature of the narrative. The thesis uses Henry Jenkin’s narrative architecture as a structure to present current academic findings on Bloodborne while also delving into the roles of environmental storytelling, game mechanics, and the action horror genre in relation to player investment and agency. Further on, paratextual narrative co-construction is examined, and this concept carries us into the final chapter of the thesis. Before looking into the co-authoring of a narrative between players and game developers, this thesis will first break down Blo...
High-budget, long-form storytelling games offer dozens of hours of content for audiences to explore ...
The author narrative and the player narrative are distinct and separate parts that make up the whole...
This thesis investigates the function of narrative in videogames, challenging views that games do no...
This article will consider the ways that Bloodborne (FromSoftware, 2015) plays on a broad range of G...
The purpose of this study was to examine the narrative dimensions of Dark Souls, a role playing vide...
In recent years, having evolved beyond solely play-based interactions, it is now possible to analyze...
Bachelor Honours - Bachelor of Education and Arts (Honours)This thesis is an examination of the pres...
This essay engages fans of the PlayStation 4 video game Bloodborne (FromSoftware, 2015), focusing on...
If all games are understood as ultimately driven by the operation of their mechanics, then that oper...
"This thesis is presented in partial fulfilment of the requirements of the degree of Master of Resea...
FromSoftware, a Japanese game developer, displays perhaps their most gothic inspired creation in Blo...
New Game Plus: A Study of Video Game Narratives is a scholarly thesis that examines three dominant n...
I began my research with personal experience playing video games and a formal education in English s...
Directed by Hidetaka Miyazaki, From Software s multi-award winning 2015 action role-playing game Blo...
Since their popularization in the early 1980s, video games have often been overlooked in the realm o...
High-budget, long-form storytelling games offer dozens of hours of content for audiences to explore ...
The author narrative and the player narrative are distinct and separate parts that make up the whole...
This thesis investigates the function of narrative in videogames, challenging views that games do no...
This article will consider the ways that Bloodborne (FromSoftware, 2015) plays on a broad range of G...
The purpose of this study was to examine the narrative dimensions of Dark Souls, a role playing vide...
In recent years, having evolved beyond solely play-based interactions, it is now possible to analyze...
Bachelor Honours - Bachelor of Education and Arts (Honours)This thesis is an examination of the pres...
This essay engages fans of the PlayStation 4 video game Bloodborne (FromSoftware, 2015), focusing on...
If all games are understood as ultimately driven by the operation of their mechanics, then that oper...
"This thesis is presented in partial fulfilment of the requirements of the degree of Master of Resea...
FromSoftware, a Japanese game developer, displays perhaps their most gothic inspired creation in Blo...
New Game Plus: A Study of Video Game Narratives is a scholarly thesis that examines three dominant n...
I began my research with personal experience playing video games and a formal education in English s...
Directed by Hidetaka Miyazaki, From Software s multi-award winning 2015 action role-playing game Blo...
Since their popularization in the early 1980s, video games have often been overlooked in the realm o...
High-budget, long-form storytelling games offer dozens of hours of content for audiences to explore ...
The author narrative and the player narrative are distinct and separate parts that make up the whole...
This thesis investigates the function of narrative in videogames, challenging views that games do no...