In elementary schools, the lack of utilization of learning media and restricted learning tools causes children to become bored and have difficulties grasping the curriculum. This project aims to create problem-based e-comics that are valid, practical, and useful for educational purposes. This research and development project used the ADDIE development paradigm, which includes stages such as analysis, design, development, implementation, and evaluation. Of all the stages completed, the problem-based e-comic generated fits the valid requirements, with a validity percentage of 87% falling into the category of highly viable. Problem-based e-comics also meet practical standards, with instructor response questionnaire analysis yielding an 89% sco...
The integrated thematic learning process in elementary schools tends to be conventional and uses lim...
The development of digital comic media as an effort to provide innovation and education in character...
This research is motivated by the use of learning media that is not in accordance with the character...
This research is motivated by the lack of understanding of students in Indonesian subjects due to th...
This study aims to learn the feasibility of e-comic media in MTsN 12 Jombang. The method of this re...
This study aims to develop products and determine the feasibility of e-comics on material rich in In...
This study aims to produce E-Comic Math learning media for the fourth grade of SD Negeri Dadapan 02 ...
This study aims to develop e-comics as a learning medium to improve life skills of young children. T...
Learning activities that utilize digital technology for online learning are an alternative during th...
This research aims to analyze the response to the needs of E-Comic-based learning media for high sch...
Objective: In the 21st century, critical and creative thinking skills must be nurtured and grown fro...
Information was obtained based on the writer's interviews with the principal at SD Negeri 1 Rawalo...
The development of information technology is very influential in the world of education, so that it ...
The purpose of this study was to improve Temarik learning in Class V Elementary Schools by using dig...
The results of the needs analysis on observations and interviews, the problems found were that stude...
The integrated thematic learning process in elementary schools tends to be conventional and uses lim...
The development of digital comic media as an effort to provide innovation and education in character...
This research is motivated by the use of learning media that is not in accordance with the character...
This research is motivated by the lack of understanding of students in Indonesian subjects due to th...
This study aims to learn the feasibility of e-comic media in MTsN 12 Jombang. The method of this re...
This study aims to develop products and determine the feasibility of e-comics on material rich in In...
This study aims to produce E-Comic Math learning media for the fourth grade of SD Negeri Dadapan 02 ...
This study aims to develop e-comics as a learning medium to improve life skills of young children. T...
Learning activities that utilize digital technology for online learning are an alternative during th...
This research aims to analyze the response to the needs of E-Comic-based learning media for high sch...
Objective: In the 21st century, critical and creative thinking skills must be nurtured and grown fro...
Information was obtained based on the writer's interviews with the principal at SD Negeri 1 Rawalo...
The development of information technology is very influential in the world of education, so that it ...
The purpose of this study was to improve Temarik learning in Class V Elementary Schools by using dig...
The results of the needs analysis on observations and interviews, the problems found were that stude...
The integrated thematic learning process in elementary schools tends to be conventional and uses lim...
The development of digital comic media as an effort to provide innovation and education in character...
This research is motivated by the use of learning media that is not in accordance with the character...