This research aims to determine the effect of using Games Board media on students' scientific literacy abilities. In this research, a quasi-experimental method was used with a nonequivalent control group design. The research sample consisted of two classes, where one class was the experimental group that applied Games Board media, while the other class was the control group that applied conventional learning. The results of research data analysis in hypothesis testing obtained a significance result (2-tailed) of 0.001. So we get a significance value of 0.001 < 0.05, meaning that there is an influence of Games Board media on the scientific literacy of elementary school students. And the effect size test of the Cohens'd formula is 0.623, s...
This study aims to determine the effectiveness of the educational playing game based on media to imp...
The present research is a classroom action carried out with procedures starting from planning, actio...
Games are one of the entertainments that are often and in demand by many children, especially those ...
This research aims to determine the effect of using Games Board media on students' scientific litera...
The purpose of this study was to test the Puzzle education game on children's cognitive and language...
The objectives of this research are to find out whether there is significant effect of using board g...
Abstract: The purpose of this research is to improve the descriptive writing skill through the use o...
This study aims to develop board game learning media to improve recognition of numbers and letters i...
This study aims to develop board game learning media to improve recognition of numbers and letters i...
In education, many empirical studies have shown evidence that video games have the potential to impr...
The development of technology has a lot of influence in the field of education, one of which is in t...
The use of vocabulary used in local wisdom learning often has errors that make it difficult for stud...
The students still have a limited understanding of science learning, particularly the topic of food ...
The objective of this research is to find the effectiveness of using board games towards students? s...
Teachers only use lecture method, lack of the cultivation of social caring character value in studen...
This study aims to determine the effectiveness of the educational playing game based on media to imp...
The present research is a classroom action carried out with procedures starting from planning, actio...
Games are one of the entertainments that are often and in demand by many children, especially those ...
This research aims to determine the effect of using Games Board media on students' scientific litera...
The purpose of this study was to test the Puzzle education game on children's cognitive and language...
The objectives of this research are to find out whether there is significant effect of using board g...
Abstract: The purpose of this research is to improve the descriptive writing skill through the use o...
This study aims to develop board game learning media to improve recognition of numbers and letters i...
This study aims to develop board game learning media to improve recognition of numbers and letters i...
In education, many empirical studies have shown evidence that video games have the potential to impr...
The development of technology has a lot of influence in the field of education, one of which is in t...
The use of vocabulary used in local wisdom learning often has errors that make it difficult for stud...
The students still have a limited understanding of science learning, particularly the topic of food ...
The objective of this research is to find the effectiveness of using board games towards students? s...
Teachers only use lecture method, lack of the cultivation of social caring character value in studen...
This study aims to determine the effectiveness of the educational playing game based on media to imp...
The present research is a classroom action carried out with procedures starting from planning, actio...
Games are one of the entertainments that are often and in demand by many children, especially those ...