International audiencePopulating Virtual Environments with animated virtual characters often involves retargeting motions to 3D body models withdiffering shapes. A user’s avatar, for example, should move in a way that is consistent with their model’s body shape in orderto maintain the sense of presence. We present a set of perception experiments to explore how motions captured from actors withvarious body mass indices (BMI) are perceived, when they are retargeted to characters with different BMIs. We also exploredthe perceptual effects of retargeting average and physics-based motions. To explore the latter, we devised a physics-basedcontroller framework that utilizes motion, target body weight, and height as inputs to generate retargeted mo...
The employment of visual, auditory and tactile senses directly related to specific body limbs associ...
Virtual humans (VHs) are employed in many interactive applications, including (serious) games. The m...
Previous research indicates that the size of the own body affects the judgment of objects’ size, dep...
Eleventh ACM international conference on Multimedia : November 02 - 08, 2003 : USAThis paper descri...
The creation of realistic self-avatars that users identify with is important for many virtual realit...
According to the functional approach to the perception of spatial layout, angular optic variables th...
Click on the DOI link to access the article (may not be free).In immersive virtual reality simulatio...
Newer technology is allowing for virtual environments to become more realistic by providing visual i...
Performing motor tasks in virtual environments is best achieved with motion capture and animation of...
We present two experiments to assess the relative impact of different levels of body animation fidel...
So far in my research studies with virtual reality I have focused on using body and hand motion trac...
Virtual reality (VR) allows users to embody any possible avatar. Previous work found that the appear...
Latency in virtual reality (VR) can decrease the feeling of presence and body ownership. How users p...
To date, few head-mounted display (HMD) virtual environment systems display a rendering of the user’...
An avatar mirroring the user's movement is commonly adopted in Virtual Reality(VR). Maintaining the ...
The employment of visual, auditory and tactile senses directly related to specific body limbs associ...
Virtual humans (VHs) are employed in many interactive applications, including (serious) games. The m...
Previous research indicates that the size of the own body affects the judgment of objects’ size, dep...
Eleventh ACM international conference on Multimedia : November 02 - 08, 2003 : USAThis paper descri...
The creation of realistic self-avatars that users identify with is important for many virtual realit...
According to the functional approach to the perception of spatial layout, angular optic variables th...
Click on the DOI link to access the article (may not be free).In immersive virtual reality simulatio...
Newer technology is allowing for virtual environments to become more realistic by providing visual i...
Performing motor tasks in virtual environments is best achieved with motion capture and animation of...
We present two experiments to assess the relative impact of different levels of body animation fidel...
So far in my research studies with virtual reality I have focused on using body and hand motion trac...
Virtual reality (VR) allows users to embody any possible avatar. Previous work found that the appear...
Latency in virtual reality (VR) can decrease the feeling of presence and body ownership. How users p...
To date, few head-mounted display (HMD) virtual environment systems display a rendering of the user’...
An avatar mirroring the user's movement is commonly adopted in Virtual Reality(VR). Maintaining the ...
The employment of visual, auditory and tactile senses directly related to specific body limbs associ...
Virtual humans (VHs) are employed in many interactive applications, including (serious) games. The m...
Previous research indicates that the size of the own body affects the judgment of objects’ size, dep...