We examine the impact of strategy and dexterity on video games in which a player must use strategy to decide between multiple moves and must use dexterity to correctly execute those moves. We run simulation experiments on variants of two popular, interactive puzzle games: Tetris, which exhibits dexterity in the form of speed-accuracy time pressure, and Puzzle Bobble, which requires precise aiming. By modeling dexterity and strategy as separate components, we quantify the effect of each type of difficulty using normalized mean score and artificial intelligence agents that make human-like errors. We show how these techniques can model and visualize dexterity and strategy requirements as well as the effect of scoring systems on expressive rang...
We use Bayesian optimization methods to design games that maximize user engagement. Participants are...
Researchers in the field of computer games interest in creating not only strong game-playing program...
Educational game performance data has the potential to allow new types of complex, procedural skills...
We examine the impact of strategy and dexterity on video games in which a player must use strategy t...
Abstract: Aside from hand-coded bots, most videogame agents rely on experience in one way or another...
The user's strategy and their approach to decisionmaking are two important concerns when designing u...
Figure 1: Many robot manipulation tasks (left) are learnt best by observing humans. Human motion can...
There has recently been a growing interest in video games as an opportunity to gain insight into th...
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Com...
© 2020 National Academy of Sciences. All rights reserved. Many animals, and an increasing number of ...
One of the grand challenges of AI is to create general intelligence: an agent that can excel at many...
We present data and argument to show that in Tetris—a real-time interactive video game—certain cogni...
We use case injected genetic algorithms to learn how to competently play computer strategy games tha...
What might approaches to modeling dexterous and strategic skill in games look like? How can one mode...
A dynamic 7-dimensional skill-capturing game player model and accompanying novel real-time assessabl...
We use Bayesian optimization methods to design games that maximize user engagement. Participants are...
Researchers in the field of computer games interest in creating not only strong game-playing program...
Educational game performance data has the potential to allow new types of complex, procedural skills...
We examine the impact of strategy and dexterity on video games in which a player must use strategy t...
Abstract: Aside from hand-coded bots, most videogame agents rely on experience in one way or another...
The user's strategy and their approach to decisionmaking are two important concerns when designing u...
Figure 1: Many robot manipulation tasks (left) are learnt best by observing humans. Human motion can...
There has recently been a growing interest in video games as an opportunity to gain insight into th...
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Com...
© 2020 National Academy of Sciences. All rights reserved. Many animals, and an increasing number of ...
One of the grand challenges of AI is to create general intelligence: an agent that can excel at many...
We present data and argument to show that in Tetris—a real-time interactive video game—certain cogni...
We use case injected genetic algorithms to learn how to competently play computer strategy games tha...
What might approaches to modeling dexterous and strategic skill in games look like? How can one mode...
A dynamic 7-dimensional skill-capturing game player model and accompanying novel real-time assessabl...
We use Bayesian optimization methods to design games that maximize user engagement. Participants are...
Researchers in the field of computer games interest in creating not only strong game-playing program...
Educational game performance data has the potential to allow new types of complex, procedural skills...