This study aims to identify and analyze the determinants of online game player loyalty among millennials. The development of information technology and the internet has created a booming online gaming industry, with millennials being one of the main consumer segments in this industry. However, with high competition and many game options available, maintaining player loyalty is crucial to the success of game developers and providers. This research utilizes quantitative methods. Questionnaires were distributed to 173 respondents to collect quantitative data from a sample of millennial online game players. The results of data analysis show that the determinants of online game player loyalty among millennials include several aspects. First, gam...
Nowadays, online game is not just a game, it has become a commercial enterprise. A game tool transac...
Konteks: Seiring dengan perkambangan teknogi, industri game mengalami peningkatan yang pesat dalam k...
This study is conducted to test the influence of Entertainment, Sociality, Challenge, Control and In...
Online game loyalty has become a concern for many companies and game developers since the high compe...
Industri game di Indonesia bertumbuh secara positif tiap tahunnya. Berdasarkan fakta tersebut, banya...
Saat ini teknologi memiliki peran penting dalam kehidupan manusia begitu juga dengan perkembangan in...
The significance attempt in this study is to examine the factors affecting customer loyalty towards ...
Technology develops and increases rapindly. It becomes a buzz in society, especially among teenagers...
Konteks: Pada industri game, akan terus terjadi perkembangan dari segi kualitas mengikuti perkembang...
Permainan online (game online) adalah aktivitas yang dilakukan untuk fun atau menyenangkan yang memi...
This study aims to analyze the effect of satisfaction and trust on loyalty in online purchase. This ...
This research was conducted to determine the effect of product quality on consumer satisfaction and ...
This study is a type of investigation into the impact of co-creation value on gamer loyalty. This st...
Technology develops and increases rapidly. It becomes a buzz in society, especially among teenagers....
Tujuan penelitian ini adalah untuk mengetahui dan menganalisis pengaruh antara online experience den...
Nowadays, online game is not just a game, it has become a commercial enterprise. A game tool transac...
Konteks: Seiring dengan perkambangan teknogi, industri game mengalami peningkatan yang pesat dalam k...
This study is conducted to test the influence of Entertainment, Sociality, Challenge, Control and In...
Online game loyalty has become a concern for many companies and game developers since the high compe...
Industri game di Indonesia bertumbuh secara positif tiap tahunnya. Berdasarkan fakta tersebut, banya...
Saat ini teknologi memiliki peran penting dalam kehidupan manusia begitu juga dengan perkembangan in...
The significance attempt in this study is to examine the factors affecting customer loyalty towards ...
Technology develops and increases rapindly. It becomes a buzz in society, especially among teenagers...
Konteks: Pada industri game, akan terus terjadi perkembangan dari segi kualitas mengikuti perkembang...
Permainan online (game online) adalah aktivitas yang dilakukan untuk fun atau menyenangkan yang memi...
This study aims to analyze the effect of satisfaction and trust on loyalty in online purchase. This ...
This research was conducted to determine the effect of product quality on consumer satisfaction and ...
This study is a type of investigation into the impact of co-creation value on gamer loyalty. This st...
Technology develops and increases rapidly. It becomes a buzz in society, especially among teenagers....
Tujuan penelitian ini adalah untuk mengetahui dan menganalisis pengaruh antara online experience den...
Nowadays, online game is not just a game, it has become a commercial enterprise. A game tool transac...
Konteks: Seiring dengan perkambangan teknogi, industri game mengalami peningkatan yang pesat dalam k...
This study is conducted to test the influence of Entertainment, Sociality, Challenge, Control and In...