With the development of the gaming industry, the trend of gaming virtual goods consumption is gradually growing, and online gaming goods consumption has become a hot topic. Players spend a lot of money purchasing virtual items. Why do people buy these items? Therefore, we conduct a systematic literature review to investigate the reasons for purchasing virtual goods in games. We use the “The Preferred Reporting Items for Systematic reviews and Meta-Analyses” (PRISMA) statement to guide the data collection, analysis and reporting project for the systematic review. This article obtained 37 papers from the Web of Science (WOS) and Scopus databases. The article covers research during the period 2013-2023. We review the independent and dependent ...
Currently, there are a lot different online games. From the perspective of the players – games were ...
Mobile games have produced almost half of total mobile application revenue. Freemium strategy is com...
The present study investigated the phenomenon of buying ‘virtual assets’ for game avatars. Virtual A...
Nowadays, a huge number of individuals purchase virtual items in constantly growing service environm...
Online game is a virtual world environment that many people called as gamer joins to find pleasure o...
Video games are definitely one of the fastest growing industry in all kind of digital platforms from...
Most of the revenue for online game producers comes from selling virtual goods. This study aimed to ...
The present study investigated the phenomenon of buying ‘virtual assets’ for game avatars. Virtual A...
The main objective of this study was to explore the attitudes towards virtual reality gaming and the...
The development of online games is so high that leads many companies to compose games. To increase c...
The emergence of mobile technologies such as smartphones and tablets has given rise to the mobile ap...
Free-to-play games typically have a monetization model that relies on players to purchase in-game it...
Over the last decade, buying in-game content with real money has become a more common practice among...
With keen competition in the online game industry, game developers and publishers are finding new wa...
Online games increasingly sell virtual items to generate more income. Intent to purchase virtual ite...
Currently, there are a lot different online games. From the perspective of the players – games were ...
Mobile games have produced almost half of total mobile application revenue. Freemium strategy is com...
The present study investigated the phenomenon of buying ‘virtual assets’ for game avatars. Virtual A...
Nowadays, a huge number of individuals purchase virtual items in constantly growing service environm...
Online game is a virtual world environment that many people called as gamer joins to find pleasure o...
Video games are definitely one of the fastest growing industry in all kind of digital platforms from...
Most of the revenue for online game producers comes from selling virtual goods. This study aimed to ...
The present study investigated the phenomenon of buying ‘virtual assets’ for game avatars. Virtual A...
The main objective of this study was to explore the attitudes towards virtual reality gaming and the...
The development of online games is so high that leads many companies to compose games. To increase c...
The emergence of mobile technologies such as smartphones and tablets has given rise to the mobile ap...
Free-to-play games typically have a monetization model that relies on players to purchase in-game it...
Over the last decade, buying in-game content with real money has become a more common practice among...
With keen competition in the online game industry, game developers and publishers are finding new wa...
Online games increasingly sell virtual items to generate more income. Intent to purchase virtual ite...
Currently, there are a lot different online games. From the perspective of the players – games were ...
Mobile games have produced almost half of total mobile application revenue. Freemium strategy is com...
The present study investigated the phenomenon of buying ‘virtual assets’ for game avatars. Virtual A...