Achieving 21st century skills is anticipated by managing learning based on scientific literacy. This literacy is the life skills of students, so they can solve existing problems by collaborating in thinking scientifically. Scientific literacy is defined as an understanding of the characteristics of science as a form of knowledge, awareness, intellect, and culture that involves science. Low science learning can be indicated by students' low scientific literacy. To increase students' scientific literacy, a learning model that supports this is needed. One learning model that can be used is the cognitive conflict-based learning model. Considering the phenomena and demands of students, researchers want to develop an e-module based on cognitive c...
The development of the 4.0 revolution era is very influential on technological developments. Student...
Critical thinking skills of students in Indonesia are still very low, then one way to improve CTS is...
This study investigates the effects of Problem Based Learning (PBL) assisted with Augmented Reality ...
Augmented Reality (AR) is a type of learning media that combines virtual and real worlds in real-tim...
The development of an E-module based on Argument-Driven Inquiry assisted by 3D Pageflip Professional...
This study aims to produce an augmented reality integrated e-book that is feasible to improve the pr...
The time of mechanical insurgency 4.0 is a period of digitalization in different areas particularly ...
Learning tools need to be implemented in today's learning innovations. Currently the government is i...
The STEM approach through the augmented reality usage can provide visualization to students in onlin...
This paper was written to explain the influence or effectiveness of digital modules or physics e-mod...
Learning resources in the form of teaching materials that are interesting, innovative, communicative...
The research aims to analyze the physics PSS profile of high school students and the implementation ...
Media has a significant role in achieving learning objectives, including critical thinking skills. T...
Students' critical thinking skills are very useful and useful as preparations for facing current and...
This research focuses on developing and analyzing the qualifications, effectiveness, and reactions o...
The development of the 4.0 revolution era is very influential on technological developments. Student...
Critical thinking skills of students in Indonesia are still very low, then one way to improve CTS is...
This study investigates the effects of Problem Based Learning (PBL) assisted with Augmented Reality ...
Augmented Reality (AR) is a type of learning media that combines virtual and real worlds in real-tim...
The development of an E-module based on Argument-Driven Inquiry assisted by 3D Pageflip Professional...
This study aims to produce an augmented reality integrated e-book that is feasible to improve the pr...
The time of mechanical insurgency 4.0 is a period of digitalization in different areas particularly ...
Learning tools need to be implemented in today's learning innovations. Currently the government is i...
The STEM approach through the augmented reality usage can provide visualization to students in onlin...
This paper was written to explain the influence or effectiveness of digital modules or physics e-mod...
Learning resources in the form of teaching materials that are interesting, innovative, communicative...
The research aims to analyze the physics PSS profile of high school students and the implementation ...
Media has a significant role in achieving learning objectives, including critical thinking skills. T...
Students' critical thinking skills are very useful and useful as preparations for facing current and...
This research focuses on developing and analyzing the qualifications, effectiveness, and reactions o...
The development of the 4.0 revolution era is very influential on technological developments. Student...
Critical thinking skills of students in Indonesia are still very low, then one way to improve CTS is...
This study investigates the effects of Problem Based Learning (PBL) assisted with Augmented Reality ...