This study aims to develop a website-based learning media with a valid and interesting contextual approach. The research method used is Research And Development (R&D) with a 4D development model which includes 4 stages, namely define, design, development and disseminate. The location of this research is at MTs Ma'arif 23 Sendang Agung. The subjects in this study were class VIII students at MTs Ma'arif 23 Sendang Agung, totaling 24 students. The material developed is a flat sided space build material. The results of this study indicate that the product developed based on the validation of media experts obtains a percentage of 68% with the "valid" criteria and the validation of material experts obtains a percentage of 90.5% with the ...
This research aimed to describe the validity, practicality and effectiveness of web-based learning m...
This research aims to produce good mathematics learning media for Simple Interest Rate and Compound ...
The purpose of this study is to produce instructional interactive mathematics media by using context...
This study aims to produce interactive mathematics learning media based on a contextual approach and...
The Educators are required to utilize computer technology in teaching material to students with lear...
The Educators are required to utilize computer technology in teaching material to students with lear...
Penelitian ini bertujuan untuk mengembangkan media pembelajaran matematika berbasis website. Media i...
This research aims to develop interactive learning media based on the website for mathematics subjec...
This study aims to produce an feasible website-assisted learning multimedia and to know the feasibil...
This study aims to produce an feasible website-assisted learning multimedia and to know the feasibil...
The purpose of this research is to develop internet-based learning media and examine the viability o...
<p align="justify"><em>The objective of this study is to develop a web-based learning media in seque...
The purpose of this research is to develop internet-based learning media and examine the viability o...
The purpose of this research is to develop internet-based learning media and examine the viability o...
The Covid-19 pandemic caused learning activities to immediately stop and be diverted online. There a...
This research aimed to describe the validity, practicality and effectiveness of web-based learning m...
This research aims to produce good mathematics learning media for Simple Interest Rate and Compound ...
The purpose of this study is to produce instructional interactive mathematics media by using context...
This study aims to produce interactive mathematics learning media based on a contextual approach and...
The Educators are required to utilize computer technology in teaching material to students with lear...
The Educators are required to utilize computer technology in teaching material to students with lear...
Penelitian ini bertujuan untuk mengembangkan media pembelajaran matematika berbasis website. Media i...
This research aims to develop interactive learning media based on the website for mathematics subjec...
This study aims to produce an feasible website-assisted learning multimedia and to know the feasibil...
This study aims to produce an feasible website-assisted learning multimedia and to know the feasibil...
The purpose of this research is to develop internet-based learning media and examine the viability o...
<p align="justify"><em>The objective of this study is to develop a web-based learning media in seque...
The purpose of this research is to develop internet-based learning media and examine the viability o...
The purpose of this research is to develop internet-based learning media and examine the viability o...
The Covid-19 pandemic caused learning activities to immediately stop and be diverted online. There a...
This research aimed to describe the validity, practicality and effectiveness of web-based learning m...
This research aims to produce good mathematics learning media for Simple Interest Rate and Compound ...
The purpose of this study is to produce instructional interactive mathematics media by using context...