This paper will explore the use of gamification and digital storytelling methods as a way of navigating within a city. The ‘Pervasive Game Design Framework’ (PGDF) will be used as a framework to structure the research of this paper (Sobke et al., 2017). Gamification has many social elements that can be used to encourage and further motivate players to interact and engage with one another in the game while participating in the same activity (Guo et al., 2021). The purpose of this paper is to explore how gamification methods can be used to motivate players to use different modes of transportation other than driving, and participate in active mode choice-making to benefit their physical health. The use of alternate modes of transportation can ...
The idea behind our project is to introduce traffic participation into a game-like environment. Our ...
Motivating people to change their mobility behaviour patterns towards more sustainable forms of mobi...
The idea behind our project is to introduce traffic participation into a game-like environment. Our ...
peer reviewedIn this paper the authors explain the use of gamification as a way to optimize mobility...
In the last few years, the debate among designers and sustainability experts has brought attention t...
Designing more sustainable cities is increasingly pressing, and mobility behaviour plays an importan...
Urban mobility poses many challenges, such as congestion and pollution, which can make moving throug...
The term ‘smart cities’ is contested: its interpretation is becoming ever broader, often to accommod...
Gamification is dramatically transforming how behaviour change interventions are delivered in fields...
This thesis explores how the dynamic context of mobility, more specifically the commute to and from ...
This chapter explores a novel methodology used to develop gamified mobility applications for a heavi...
Sustainable urban mobility is an important dimension in a Smart City, and one of the key issues for ...
Cities across the world attempt to minimise the negative environmental and wellbeing effects of incr...
‘Gamification’ is transforming how behaviour change initiatives are delivered in health and physical...
Seen through the eyes of games, urban environments can appear as museums, storytelling venues, or in...
The idea behind our project is to introduce traffic participation into a game-like environment. Our ...
Motivating people to change their mobility behaviour patterns towards more sustainable forms of mobi...
The idea behind our project is to introduce traffic participation into a game-like environment. Our ...
peer reviewedIn this paper the authors explain the use of gamification as a way to optimize mobility...
In the last few years, the debate among designers and sustainability experts has brought attention t...
Designing more sustainable cities is increasingly pressing, and mobility behaviour plays an importan...
Urban mobility poses many challenges, such as congestion and pollution, which can make moving throug...
The term ‘smart cities’ is contested: its interpretation is becoming ever broader, often to accommod...
Gamification is dramatically transforming how behaviour change interventions are delivered in fields...
This thesis explores how the dynamic context of mobility, more specifically the commute to and from ...
This chapter explores a novel methodology used to develop gamified mobility applications for a heavi...
Sustainable urban mobility is an important dimension in a Smart City, and one of the key issues for ...
Cities across the world attempt to minimise the negative environmental and wellbeing effects of incr...
‘Gamification’ is transforming how behaviour change initiatives are delivered in health and physical...
Seen through the eyes of games, urban environments can appear as museums, storytelling venues, or in...
The idea behind our project is to introduce traffic participation into a game-like environment. Our ...
Motivating people to change their mobility behaviour patterns towards more sustainable forms of mobi...
The idea behind our project is to introduce traffic participation into a game-like environment. Our ...