This MRP explores the future of immersive theatre in virtual reality by examining the production Collider VR as a case study, produced by Single Thread Theatre and presented at the 2021 Festival of Live Digital Art and the 2021 rEvolver Festival. Collider VR utilized concepts from traditional theatre-making and applied them in a virtual environment to investigate four specific research questions. First, the project explored the use of the avatar as mask and the possibilities of embodiment in virtual space with hand gesture and head control. Second, it examined the potential for an ensemble to move as a collective in virtual space, as a chorus, and the applicability of the concept of a coryphaeus in VR. Third, the project examines how the lo...
By a number of measures, the latest wave of virtual reality technologies has generated considerable ...
This paper is concerned with the concept of a Mixed Reality (MR) stage environment as networked laye...
This research investigates the film practice of cinematic virtual reality (CVR), the adoption of vir...
The relevance of the embodied actor and theatre maker is potentially tested alongside advances and e...
For more than a decade, virtual reality (VR) has been employed to enrich and heighten media experien...
In recent years, the implementation of Virtual Reality and Augmented Reality into video games and en...
Virtual Reality (VR) offers potential for theatre makers to rehearse remotely in settings which are ...
This paper studies the added value of VR to the art of stage setting through examples and experiment...
Come, Fur(r)es, Dance! is a devised, hybrid lecture-performance performed on the 26th, 27th, and 28t...
Despite the incremental improvement and inclusion of immersive technologies in entertainment, traini...
Virtual Stage is a project to use Virtual Reality (VR) technology as an audiovisual performance inte...
Cinematic virtual reality (VR) production has reached enough capacity to support a festival. This pa...
In distributed virtual theatre (presentation of live performance in shared virtual spaces), a major ...
This doctoral project brings to the fore the specificity of the artistic experience when the Virtual...
We are investigating face, hand and body expressions to be applied to avatars of a virtual environme...
By a number of measures, the latest wave of virtual reality technologies has generated considerable ...
This paper is concerned with the concept of a Mixed Reality (MR) stage environment as networked laye...
This research investigates the film practice of cinematic virtual reality (CVR), the adoption of vir...
The relevance of the embodied actor and theatre maker is potentially tested alongside advances and e...
For more than a decade, virtual reality (VR) has been employed to enrich and heighten media experien...
In recent years, the implementation of Virtual Reality and Augmented Reality into video games and en...
Virtual Reality (VR) offers potential for theatre makers to rehearse remotely in settings which are ...
This paper studies the added value of VR to the art of stage setting through examples and experiment...
Come, Fur(r)es, Dance! is a devised, hybrid lecture-performance performed on the 26th, 27th, and 28t...
Despite the incremental improvement and inclusion of immersive technologies in entertainment, traini...
Virtual Stage is a project to use Virtual Reality (VR) technology as an audiovisual performance inte...
Cinematic virtual reality (VR) production has reached enough capacity to support a festival. This pa...
In distributed virtual theatre (presentation of live performance in shared virtual spaces), a major ...
This doctoral project brings to the fore the specificity of the artistic experience when the Virtual...
We are investigating face, hand and body expressions to be applied to avatars of a virtual environme...
By a number of measures, the latest wave of virtual reality technologies has generated considerable ...
This paper is concerned with the concept of a Mixed Reality (MR) stage environment as networked laye...
This research investigates the film practice of cinematic virtual reality (CVR), the adoption of vir...