Presence measurements are traditionally using a variety of subjective and objective measures. However, constraints often result in subjective measurements using questionnaires as a key method of data collection. In this paper we present a study of 44 participants of an augmented reality game known as TimeWarp which used both subjective and objective behavioural measures where both video recordings and self- reports about feelings of presence were compared. Our findings indicate that pointing behaviour and verbal responses to virtual content within an augmented reality scene are correlated negatively to sense of presence. As a result the paper indicates that there are behavioural measures that correlate and can predict subjective feelings of...
Immersive virtual environments are simulated locations that attempt to create a sense of presence, o...
The concept of presence, i.e. the sensation of 'being there' in a mediated environment, has received...
While augmented reality research has grown into a mature field over the last years, the aspects of s...
Presence measurements are traditionally using a variety of subjective and objective measures. Howeve...
Presence is usually assessed via a variety of subjective and objective measures. However, constraint...
peer reviewedPresence measurements are traditionally using a variety of subjective and objective me...
A large body of literature is concerned with models of presence— the sensory illusion of being part ...
Location-aware augmented reality games provide players with a rich and potentially unlimited range o...
This paper presents an overview of a study of 24 people who used an augmented reality game called Ti...
peer reviewedThis paper presents an overview of a study of 24 people who used an augmented reality ...
abstract: Virtual reality (VR) educational games are growing in demand, partly because of evidence f...
The effectiveness of virtual environments (VEs) has often been linked to the sense of presence repor...
As the game industry expresses a growing demand for effective evaluation methods, it is worth invest...
Sense-of-presence (SOP) is an important aspect in our perception of a physical environment and has b...
As the game industry expresses a growing demand for effective evaluation methods, it is worth invest...
Immersive virtual environments are simulated locations that attempt to create a sense of presence, o...
The concept of presence, i.e. the sensation of 'being there' in a mediated environment, has received...
While augmented reality research has grown into a mature field over the last years, the aspects of s...
Presence measurements are traditionally using a variety of subjective and objective measures. Howeve...
Presence is usually assessed via a variety of subjective and objective measures. However, constraint...
peer reviewedPresence measurements are traditionally using a variety of subjective and objective me...
A large body of literature is concerned with models of presence— the sensory illusion of being part ...
Location-aware augmented reality games provide players with a rich and potentially unlimited range o...
This paper presents an overview of a study of 24 people who used an augmented reality game called Ti...
peer reviewedThis paper presents an overview of a study of 24 people who used an augmented reality ...
abstract: Virtual reality (VR) educational games are growing in demand, partly because of evidence f...
The effectiveness of virtual environments (VEs) has often been linked to the sense of presence repor...
As the game industry expresses a growing demand for effective evaluation methods, it is worth invest...
Sense-of-presence (SOP) is an important aspect in our perception of a physical environment and has b...
As the game industry expresses a growing demand for effective evaluation methods, it is worth invest...
Immersive virtual environments are simulated locations that attempt to create a sense of presence, o...
The concept of presence, i.e. the sensation of 'being there' in a mediated environment, has received...
While augmented reality research has grown into a mature field over the last years, the aspects of s...