The problem of automatic porting of virtual reality applications developed in the Unity game engine using native libraries of different virtual reality headsets to other headsets is considered. The problems arising during porting are identified and the algorithm of their solution is described. The presented solution is tested in the work on porting VR-applications developed earlier by the authors to different headsets, on the basis of the obtained results the general conclusion is made about the feasibility of using the developed tool for automatic porting of VR-applications. Problems yet to be solved are described and scalability possibilities are presented. With the demonstrated growth of VR use in education and in industry, the task of p...
Although the concept of Virtual Reality (VR) has existed since the 1960s, it is only in recent years...
Pfeiffer T, Weber M, Jung B. Ubiquitous Virtual Reality: Accessing Shared Virtual Environments throu...
Information Technology is growing rapidly. With the birth of high-resolution graphics, high-speed co...
International audienceImmersive Virtual Reality (VR) systems offer vast opportunities in terms of sc...
In the following, we discuss the process of applying virtual reality to digital games. We named this...
Before the 1990's Virtual Reality (VR)applications were limited to activities that were carried out ...
The main target of the thesis was to study mobile platform possibilities, limitations, pros and cons...
Today, there exists a multitude of different VR solutions, each providing its own advantages and app...
Current augmented reality (AR) and virtual reality (VR) displays are targeted at entertainment and h...
Virtual reality (VR) systems have the potential for alleviating the existing constraints on various ...
This paper describes a proposed support system which enables applications designers to effectively c...
Software development for Virtual Reality (VR) has been popularized in 2016, alongside products such ...
Although Virtual Reality has existed for decades, it is currently experiencing a boom. This is mainl...
Previous attempts at developing immersive versions of game engines have faced difficulties in achiev...
When working collaboratively with others, it is often difficult to bring existing applications into ...
Although the concept of Virtual Reality (VR) has existed since the 1960s, it is only in recent years...
Pfeiffer T, Weber M, Jung B. Ubiquitous Virtual Reality: Accessing Shared Virtual Environments throu...
Information Technology is growing rapidly. With the birth of high-resolution graphics, high-speed co...
International audienceImmersive Virtual Reality (VR) systems offer vast opportunities in terms of sc...
In the following, we discuss the process of applying virtual reality to digital games. We named this...
Before the 1990's Virtual Reality (VR)applications were limited to activities that were carried out ...
The main target of the thesis was to study mobile platform possibilities, limitations, pros and cons...
Today, there exists a multitude of different VR solutions, each providing its own advantages and app...
Current augmented reality (AR) and virtual reality (VR) displays are targeted at entertainment and h...
Virtual reality (VR) systems have the potential for alleviating the existing constraints on various ...
This paper describes a proposed support system which enables applications designers to effectively c...
Software development for Virtual Reality (VR) has been popularized in 2016, alongside products such ...
Although Virtual Reality has existed for decades, it is currently experiencing a boom. This is mainl...
Previous attempts at developing immersive versions of game engines have faced difficulties in achiev...
When working collaboratively with others, it is often difficult to bring existing applications into ...
Although the concept of Virtual Reality (VR) has existed since the 1960s, it is only in recent years...
Pfeiffer T, Weber M, Jung B. Ubiquitous Virtual Reality: Accessing Shared Virtual Environments throu...
Information Technology is growing rapidly. With the birth of high-resolution graphics, high-speed co...