Many people, especially students, use e-wallets for daily transactions such as storing funds and purchasing daily necessities. The Prophet SAW also forbade the behavior of squandering or wastefulness in ablution using water, even though it was in the river. In fact, the lifestyle among students today is in stark contrast to the changes that occur, such as buying things that are not really needed at all. This is where the origin of a high lifestyle causes students to have irrational consumption abilities and tend to have consumptive behavior. Consumptive behavior that arises among students is caused by technological developments and in the development process of the individual himself. This research uses descriptive quantitative research met...
Payment systems using electronic money (e-money) make it very easy for people to make payment transa...
Consumptive behavior is one of the behavior of buying goods that is not based on a need but a desire...
The purpose of this study was to determine the effect of using online shopping applications, digital...
Many people, especially students, use e-wallets for daily transactions such as storing funds and pur...
The purpose of this research is to find out: 1) the usage of e-wallet for studentsmajoring in PIPS a...
The purpose of this study is to analyze the habits of students in the information technology in cond...
This research aims to examine the effect of perceived usefulness, perceived risk, and trust on the u...
This study aims to find out what factors determine student decisions to use digital wallets. This st...
Humans have 3 kinds of needs that must be met to survive, namely primary, secondary and tertiary. Ap...
This study aims to determine the factors that influence behavioral intentions to use E-wallet. The f...
There are many digital wallets service were used by Indonesian customers during the COVID-19 pandemi...
This study is entitled "The Effect of E-Commerce on the Consumption Behavior of Students in the Shar...
This research delves into the adoption of e-wallets, specifically Shopee Pay, among Indonesian stude...
IAIN Sharia Banking Student Sheikh Nurjati consumes high students, but in conducting transactions st...
This study aims to analyze Financial Literacy (1), Use of Electronic Wallet (2), and Self-Control (3...
Payment systems using electronic money (e-money) make it very easy for people to make payment transa...
Consumptive behavior is one of the behavior of buying goods that is not based on a need but a desire...
The purpose of this study was to determine the effect of using online shopping applications, digital...
Many people, especially students, use e-wallets for daily transactions such as storing funds and pur...
The purpose of this research is to find out: 1) the usage of e-wallet for studentsmajoring in PIPS a...
The purpose of this study is to analyze the habits of students in the information technology in cond...
This research aims to examine the effect of perceived usefulness, perceived risk, and trust on the u...
This study aims to find out what factors determine student decisions to use digital wallets. This st...
Humans have 3 kinds of needs that must be met to survive, namely primary, secondary and tertiary. Ap...
This study aims to determine the factors that influence behavioral intentions to use E-wallet. The f...
There are many digital wallets service were used by Indonesian customers during the COVID-19 pandemi...
This study is entitled "The Effect of E-Commerce on the Consumption Behavior of Students in the Shar...
This research delves into the adoption of e-wallets, specifically Shopee Pay, among Indonesian stude...
IAIN Sharia Banking Student Sheikh Nurjati consumes high students, but in conducting transactions st...
This study aims to analyze Financial Literacy (1), Use of Electronic Wallet (2), and Self-Control (3...
Payment systems using electronic money (e-money) make it very easy for people to make payment transa...
Consumptive behavior is one of the behavior of buying goods that is not based on a need but a desire...
The purpose of this study was to determine the effect of using online shopping applications, digital...