Studi ini mengkaji tren penelitian STEAM Education selama lima tahun terakhir. Penelitian ini bertujuan untuk mengetahui: (1) Siapa penulis paling produktif; (2) Afiliasi paling produktif; (3) Negara paling produktif; (4) Visualisasi tren penelitian STEAM; dan (5) Topik penelitian masa depan. Penelitian ini menggunakan metode penelitian Bibliometrik. Basis data Scopus digunakan untuk mengumpulkan data, yang kemudian diubah menjadi RIS. Peneliti melakukan analisis data dengan perangkat lunak Rstudio, bibliometrix, dan VosViewer. Berdasarkan analisis, jumlah penelitian tentang STEAM mengalami peningkatan yang signifikan dari tahun 2018 hingga tahun 2022. Hal ini menunjukkan bahwa STEAM Education berdampak besar pada bidang pendidikan, khususn...
Latar belakang dari penelitian ini adalah kebutuhan guru mengenai refrensi yang berkaitan dengan pem...
The 21st century is also known as the age of knowledge, which is an alternative effort to meet the n...
Penelelitian ini betujuan untuk mengetahui efektifitas pembelajaran Berbasis STEAM (Science, Technol...
Studi ini mengkaji tren penelitian STEAM Education selama lima tahun terakhir. Penelitian ini bertuj...
The objective of this study is to shed light on the domain of STEAM education research by employing ...
This research was funded by the project I+D+i OTRI: Active methodologies for learning through techno...
The article provides information on STEAM technology, which is gaining popularity today, and the rol...
STEAM (Science, Technology, Engineering, Art, Mathematics) adalah pendekatan pembelajaran yang mengg...
South Korea has been promoting integrated STEAM (Science, Technology, Engineering, Arts and Mathemat...
The study is intended to describe principles of STEAM and science literacy in the thematic book (the...
This article provides information about STEAM technology, STEAM education system, the impact and imp...
Science, Technology, Engineering, Art, and Mathematics (STEAM) merupakan pembelajaran yang disiapkan...
The purpose of this study was to find out various kinds of science learning innovations and educatio...
Pendekatan STEAM atau Science, Technology, Engineering, Art dan Mathematic merupakan pendekatan pemb...
Mastery of science and technology is a must in facing the era of globalization. This requires variou...
Latar belakang dari penelitian ini adalah kebutuhan guru mengenai refrensi yang berkaitan dengan pem...
The 21st century is also known as the age of knowledge, which is an alternative effort to meet the n...
Penelelitian ini betujuan untuk mengetahui efektifitas pembelajaran Berbasis STEAM (Science, Technol...
Studi ini mengkaji tren penelitian STEAM Education selama lima tahun terakhir. Penelitian ini bertuj...
The objective of this study is to shed light on the domain of STEAM education research by employing ...
This research was funded by the project I+D+i OTRI: Active methodologies for learning through techno...
The article provides information on STEAM technology, which is gaining popularity today, and the rol...
STEAM (Science, Technology, Engineering, Art, Mathematics) adalah pendekatan pembelajaran yang mengg...
South Korea has been promoting integrated STEAM (Science, Technology, Engineering, Arts and Mathemat...
The study is intended to describe principles of STEAM and science literacy in the thematic book (the...
This article provides information about STEAM technology, STEAM education system, the impact and imp...
Science, Technology, Engineering, Art, and Mathematics (STEAM) merupakan pembelajaran yang disiapkan...
The purpose of this study was to find out various kinds of science learning innovations and educatio...
Pendekatan STEAM atau Science, Technology, Engineering, Art dan Mathematic merupakan pendekatan pemb...
Mastery of science and technology is a must in facing the era of globalization. This requires variou...
Latar belakang dari penelitian ini adalah kebutuhan guru mengenai refrensi yang berkaitan dengan pem...
The 21st century is also known as the age of knowledge, which is an alternative effort to meet the n...
Penelelitian ini betujuan untuk mengetahui efektifitas pembelajaran Berbasis STEAM (Science, Technol...