Much has already been discussed about the educational benefits of playing Tabletop games. However, as United Nations’ Sustainable Development Goal (SDG) 4.5 points out, there still exist many disparities in the access to quality education by vulnerable groups. This paper aims to address some of the factors that contribute to this disparity in regard to people with visual impairments in Brazil. Beyond that, there is a much more dire barrier of access to: the majority of information about the games is presented visually. In practice, people with visual impairments have to rely on the “goodwill” of other people to try and adapt the games for them, who are generally their teachers, friends or relatives. Lastly, this paper presents some accessib...
The evolution in information technology has brought worldwide access to information. Information tec...
The act of playing is a way for the player to be in the world and to understand what is around her, ...
This present study aimed to examine the use of games with rules in working with math education in re...
Board game accessibility analyses conducted by the Meeple Centred Design project have identified a n...
Increasingly nowadays is widespread awareness that all people are equal while they are different, so...
The use of games as educational resources has been consolidated in recent years, due to the characte...
Despite the huge popularity and benefits of traditional board games, they present serious accessibil...
In a logic of inclusive education, equal opportunities to all students should be guaranteed and the ...
In a context of growth of the serious games’ development for the Education area, there is still a lo...
Ler e escrever são comportamentos que facilitam a interação das pessoas com o ambiente. Pessoas com ...
The social model of disability refers to the fact that disabilities occur when the surrounding envir...
In a logic of inclusive education, equal opportunities to all students should be guaranteed and the ...
Esta pesquisa pretende verificar a importância dos brinquedos e brincadeiras para o desenvolvimento ...
This work aims to investigate the difficulties faced by blind people acquired, both psychologically ...
Nowadays, the use of mobile devices is increasingly frequent. In many occasions they are used as a m...
The evolution in information technology has brought worldwide access to information. Information tec...
The act of playing is a way for the player to be in the world and to understand what is around her, ...
This present study aimed to examine the use of games with rules in working with math education in re...
Board game accessibility analyses conducted by the Meeple Centred Design project have identified a n...
Increasingly nowadays is widespread awareness that all people are equal while they are different, so...
The use of games as educational resources has been consolidated in recent years, due to the characte...
Despite the huge popularity and benefits of traditional board games, they present serious accessibil...
In a logic of inclusive education, equal opportunities to all students should be guaranteed and the ...
In a context of growth of the serious games’ development for the Education area, there is still a lo...
Ler e escrever são comportamentos que facilitam a interação das pessoas com o ambiente. Pessoas com ...
The social model of disability refers to the fact that disabilities occur when the surrounding envir...
In a logic of inclusive education, equal opportunities to all students should be guaranteed and the ...
Esta pesquisa pretende verificar a importância dos brinquedos e brincadeiras para o desenvolvimento ...
This work aims to investigate the difficulties faced by blind people acquired, both psychologically ...
Nowadays, the use of mobile devices is increasingly frequent. In many occasions they are used as a m...
The evolution in information technology has brought worldwide access to information. Information tec...
The act of playing is a way for the player to be in the world and to understand what is around her, ...
This present study aimed to examine the use of games with rules in working with math education in re...