Evaluating Children's Interactive Products directly addresses the need to ensure that interactive products designed for children - whether toys, games, educational products, or websites - are safe, effective, and entertaining. It presents an essential background in child development and child psychology, particularly as they relate to technology; captures best practices for observing and surveying children, training evaluators, and capturing the child user experience using audio and visual technology; and examines ethical and legal issues involved in working with children and offers guidelines for effective risk management. Based on the authors' workshops, conference courses, and own design experience and research, this highly practical boo...
Child–Computer Interaction (CCI) is a steadily growing field that focuses on children as a prominent...
This chapter focuses on children aged around 5-11 insofar as this is the population most able to ext...
Children are increasingly using computer technologies as reflected in reports of computer use in sch...
Interactive products designed for childrenwhether toys, games, educational products, or websitesare ...
Interactive products designed for childrenwhether toys, games, educational products, or websitesare ...
Interactive products designed for children—whether toys, games, educational products, or websites—ar...
Over the last decade there has been an increased interest in designing for children within the conte...
It is common practice to evaluate interactive technology with users. In industry, usability compani...
Child Computer Interaction is concerned with the research, design, and evaluation of interactive tec...
This paper describes a novel approach to developing design guidelines for educational software for c...
Emerging technologies for children often require the involvement of children as test subjects in sof...
Child Computer Interaction is concerned with the research, design, and evaluation of interactive tec...
This paper was motivated by a need to describe evaluation methods that could be used when designing ...
Abstract. Tangible and tabletop interaction can be suitable for kindergarten children as educational...
The proliferation of mobile devices and their use by children of all ages raise issues among familie...
Child–Computer Interaction (CCI) is a steadily growing field that focuses on children as a prominent...
This chapter focuses on children aged around 5-11 insofar as this is the population most able to ext...
Children are increasingly using computer technologies as reflected in reports of computer use in sch...
Interactive products designed for childrenwhether toys, games, educational products, or websitesare ...
Interactive products designed for childrenwhether toys, games, educational products, or websitesare ...
Interactive products designed for children—whether toys, games, educational products, or websites—ar...
Over the last decade there has been an increased interest in designing for children within the conte...
It is common practice to evaluate interactive technology with users. In industry, usability compani...
Child Computer Interaction is concerned with the research, design, and evaluation of interactive tec...
This paper describes a novel approach to developing design guidelines for educational software for c...
Emerging technologies for children often require the involvement of children as test subjects in sof...
Child Computer Interaction is concerned with the research, design, and evaluation of interactive tec...
This paper was motivated by a need to describe evaluation methods that could be used when designing ...
Abstract. Tangible and tabletop interaction can be suitable for kindergarten children as educational...
The proliferation of mobile devices and their use by children of all ages raise issues among familie...
Child–Computer Interaction (CCI) is a steadily growing field that focuses on children as a prominent...
This chapter focuses on children aged around 5-11 insofar as this is the population most able to ext...
Children are increasingly using computer technologies as reflected in reports of computer use in sch...